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	<title>Comments on: Game update 1.04 &#8211; let&#8217;s take a look</title>
	<atom:link href="http://bookofgrudges.wordpress.com/2008/10/29/game-update-104-lets-take-a-look/feed/" rel="self" type="application/rss+xml" />
	<link>http://bookofgrudges.wordpress.com/2008/10/29/game-update-104-lets-take-a-look/</link>
	<description>A WAR blog</description>
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		<title>By: Vale</title>
		<link>http://bookofgrudges.wordpress.com/2008/10/29/game-update-104-lets-take-a-look/#comment-2641</link>
		<dc:creator>Vale</dc:creator>
		<pubDate>Wed, 29 Oct 2008 14:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://bookofgrudges.wordpress.com/?p=3669#comment-2641</guid>
		<description>Balance essence? bleh, give me something that will mean a Witch Elf doesn&#039;t have a 100% chance to kill me in 5 seconds (bear in mind these are level 40 ones with their epic quest procs and I&#039;m only level 36)

I wonder if the scenario thing works like this, as long as theres one scenario going on it doesn&#039;t matter how many others are queing for the scenario they won&#039;t get any victory points for queing. Well As long as they sort out the rotation that will be greatI&#039;ve only played Thunder Valley (rubbish) Serpents Pass (I quite like it but its 95% of my T4 scenario experience) Logrins Hammer (so-so) and Grovod Caverns (quite good but the wall textures hurt my eyes and stupid collapsible bridges which don&#039;t make sense)

The teleport scrolls looks completely useless, except for your alts.

Adding xp to battlefield objectives, well it should have always been there but it won&#039;t help open RvR unless the rewards are significant especially when compared to scenarios and maybe not even then.

The biggest improvement they could make to RvR is have a level 40 only queue which would allow you to play on all scenario maps in the game, I miss Tor Anroc and Phoenix Gate.</description>
		<content:encoded><![CDATA[<p>Balance essence? bleh, give me something that will mean a Witch Elf doesn&#8217;t have a 100% chance to kill me in 5 seconds (bear in mind these are level 40 ones with their epic quest procs and I&#8217;m only level 36)</p>
<p>I wonder if the scenario thing works like this, as long as theres one scenario going on it doesn&#8217;t matter how many others are queing for the scenario they won&#8217;t get any victory points for queing. Well As long as they sort out the rotation that will be greatI&#8217;ve only played Thunder Valley (rubbish) Serpents Pass (I quite like it but its 95% of my T4 scenario experience) Logrins Hammer (so-so) and Grovod Caverns (quite good but the wall textures hurt my eyes and stupid collapsible bridges which don&#8217;t make sense)</p>
<p>The teleport scrolls looks completely useless, except for your alts.</p>
<p>Adding xp to battlefield objectives, well it should have always been there but it won&#8217;t help open RvR unless the rewards are significant especially when compared to scenarios and maybe not even then.</p>
<p>The biggest improvement they could make to RvR is have a level 40 only queue which would allow you to play on all scenario maps in the game, I miss Tor Anroc and Phoenix Gate.</p>
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	<item>
		<title>By: arkenor</title>
		<link>http://bookofgrudges.wordpress.com/2008/10/29/game-update-104-lets-take-a-look/#comment-2636</link>
		<dc:creator>arkenor</dc:creator>
		<pubDate>Wed, 29 Oct 2008 08:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://bookofgrudges.wordpress.com/?p=3669#comment-2636</guid>
		<description>Thanks for the link, Arbitrary!

Kazok, there&#039;s no need for zones to flip the moment all objectives are held. It can be a slow trickle of victory points for each that you control, just like in scenarios such as Nordenwatch. That would give folks more of an incentive to hold objectives and Keeps in open RvR, instead of running off to look for the next undefended one.

What they&#039;re planning to do will make it impossible for underpopulated sides, even ones more skilled than their enemy faction, to hold out against greater numbers.</description>
		<content:encoded><![CDATA[<p>Thanks for the link, Arbitrary!</p>
<p>Kazok, there&#8217;s no need for zones to flip the moment all objectives are held. It can be a slow trickle of victory points for each that you control, just like in scenarios such as Nordenwatch. That would give folks more of an incentive to hold objectives and Keeps in open RvR, instead of running off to look for the next undefended one.</p>
<p>What they&#8217;re planning to do will make it impossible for underpopulated sides, even ones more skilled than their enemy faction, to hold out against greater numbers.</p>
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	<item>
		<title>By: Kazok</title>
		<link>http://bookofgrudges.wordpress.com/2008/10/29/game-update-104-lets-take-a-look/#comment-2635</link>
		<dc:creator>Kazok</dc:creator>
		<pubDate>Wed, 29 Oct 2008 08:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://bookofgrudges.wordpress.com/?p=3669#comment-2635</guid>
		<description>All good in my opinion, I look forward to doing some T4 scenarios that aren&#039;t Serpent&#039;s Bloody Passage. The victory points from scenario queuing is necessary, otherwise people could just not queue for scenarios in contested zones that are near to being controlled by the enemy to prevent them from being captured. The other option of course would be to completely discount scenarios from zone control and have zones rapidly go into a controlled state once all objectives and keeps are held.</description>
		<content:encoded><![CDATA[<p>All good in my opinion, I look forward to doing some T4 scenarios that aren&#8217;t Serpent&#8217;s Bloody Passage. The victory points from scenario queuing is necessary, otherwise people could just not queue for scenarios in contested zones that are near to being controlled by the enemy to prevent them from being captured. The other option of course would be to completely discount scenarios from zone control and have zones rapidly go into a controlled state once all objectives and keeps are held.</p>
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		<title>By: spinks</title>
		<link>http://bookofgrudges.wordpress.com/2008/10/29/game-update-104-lets-take-a-look/#comment-2634</link>
		<dc:creator>spinks</dc:creator>
		<pubDate>Wed, 29 Oct 2008 08:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://bookofgrudges.wordpress.com/?p=3669#comment-2634</guid>
		<description>With the thing about the minimum number of players for Praag etc, I wonder if that means they are bringing the min down. Perhaps that&#039;s why they don&#039;t usually run, because there are other scenarios that have a smaller start number?</description>
		<content:encoded><![CDATA[<p>With the thing about the minimum number of players for Praag etc, I wonder if that means they are bringing the min down. Perhaps that&#8217;s why they don&#8217;t usually run, because there are other scenarios that have a smaller start number?</p>
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