I had no internet for 22h this week, followed by some heavy-duty overtime at work. Trying to catch up on reading/gaming tomorrow, so expect more then!
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I had no internet for 22h this week, followed by some heavy-duty overtime at work. Trying to catch up on reading/gaming tomorrow, so expect more then!
Filed under: Uncategorized | Leave a Comment »
I’ve been remiss in my linking. I know that, this blog hasn’t always been at the forefront of my mind. But I do still read up everything people are contributing about WAR, and the various forums, and for that reason my WCPI contribution for this ‘period’ can only be Warhammer Alliance. I’ve had some issues [...]
Filed under: WCPI | Tagged: articles, Forums, information hub, warhammer alliance, warhammer online, WCPI | Leave a Comment »
It’s been a while since I linked to some of the stories that have kept me amused/captivated and so here’s a catch-up. They’re not all brand new, but that doesn’t mean you caught them or that they’re any less good. Gaarawarr’s epic PQ trawl is a cautionary tale in madness, but reading it actually made [...]
Filed under: links, WCPI | Tagged: links, warhammer online | 1 Comment »
So you came back to Warhammer to look at patches 1.2 and 1.2.1, but your guild just isn’t the same as it once was. You wish for the days of a chatty, casual guild with under 50 members… you’re in luck, the new guild search interface has hit with patch 1.2.1 and both me and [...]
Filed under: guilds | Tagged: every game should have one, good improvements, guild search function, patch 1.2.1, warhammer | 3 Comments »
Today marks the launch of patch 1.2.1 on the American servers, which means it’ll be heading our way soon. I’ve not written all that much about it, because I’ve found it all a little overwhelming, but I know it heralds some big and important changes. Keep upgrading should prove an interesting addition that’ll add some [...]
Filed under: events, guilds, keeps, live events, Mythic, open field, patch notes | Tagged: 1.2.1, call to arms, changes, improvements, Mythic, patch, patch notes, warhammer online | 3 Comments »
Me and Spinks launched ourselves into Norsca with a Magus/Zealot combo and puttered around with some of the early quests. As with the last time I tinkered in Destruction lands, I had an overwhelming feeling that there was more.. character than in the Order lands (and I happen to think both Empire and Dwarf lands [...]
Filed under: destruction, empire, healers, ranged dps | Tagged: destruction, karak azgal, magus, new experiences, tier 1, zealot | 8 Comments »
On Easter Monday, the brave Order players of Eltharion showed that they’re no slackers when it comes to capturing cities and ‘kings’ and in another world first, Tchar’zanek was defeated. Guilds involved included Exodus, Death Watch, The Black Hand Order and Death Company and it’s made the GOA front page, naturally. A few screenshots are [...]
Filed under: destruction, inevitable city | Tagged: capture, city siege, eltharion, Europe, tchar'zanek, world first | Leave a Comment »
Ailil the Magus has been born on Karak-Azgal. Spinks made a char too. We’re going to tootle and learn all the secrets of the enemy and then um.. chat about them. And then I might really sit down and try and work out how I feel about the 1.2 and 1.2.1 changes and what they [...]
Filed under: chaos, destruction, ranged dps | Tagged: alting, destruction, karak azgal, magus | 2 Comments »