It’s no secret that we get very protective about the MMORPGs we play. That’s partially a good thing, and displays the power of immersive gaming. But it also leads to the bitching and one upmanship that means we *must* pick a side when it comes to the war of the MMORPGs.
Am I really threatened that someone enjoys Age of Conan, when I have no intention of playing it? I might miss them, and I do, but I have other ways of staying in touch and I know we’ll play together again. Does it really matter if someone splits their time between World of Warcraft and City of Heroes, or if they just dabble in LotRO while spending most of their time in EVE. As consumers, can’t we play any we enjoy without worrying about which is the “best”?
Also, there’s no actual need to bitch at people who don’t enjoy the same aspects of gaming as we do, the beauty of the MMO, to me, is to mix with people who can show me the positive sides of things I haven’t enjoyed before, and to do the same for them… but also to find like-minded people who share some of my basic gaming pleasures and to socialise with them while enjoying the game.
While comparisons can be a really healthy and interesting pastime they can also be a little troubling and I don’t think it’d hurt anyone to remember that there’s a chance a forceful defense can also sometimes feel a bit like an attack.
It seems quite a few people are blogging about comparisons recently. Keen and Graev have a couple of relevant posts, one asks if we’re more excited about WAR having played AoC, the other is about designing an ideal MMO. Syp, over at the Waaagh! blog also ponder the comparison curse, sparked by a post from Tobold on his MMO blog. We’ll no doubt see a lot more comparing and the recent spate is undoubtably because of Conan’s release, but I hope people don’t take it too personally as I’m trying not to, myself.