What is it about MMO designers and pigs?

It is a sad fact that as your character goes through its MMO life, you will end up fighting monsters that look very similar apart from minor colour changes. Those scary level 67 pigs that chased you all over the high level zone are only a quick paintjob away from the level 2 piglets that bothered you as a young orc.

I’m giving pigs as an example because designers seem obsessed with them. I noticed this in Warcraft. What’s the first thing you see on stepping out of your new hometown in Outland? It’s a frickin’ felboar. They can label it as a demon all they want, I know a pig when I see one! DaoC had major pig issues also. The whole of Albion was plagued with them, conveniently congregating in appropriate level zones. I’m sure WAR will also have some favourite monster models that we’ll learn to hate.

But it’s the level-appropriate zones I wanted to talk about. It’s easy to fall into the trap of thinking: “But what stops a level 35 pig from going into the newbie zone where it won’t have any predators? I’d do that if I was a pig!” Nothing stops it, just the internal logic of the game doesn’t work like that. Every creature has its allotted location and allowed roaming area, all laid out to make a comfortable progression path for player characters.

The level 35 pigs aren’t necessarily more powerful than the level 3 piglets. It’s not as if they will ever fight each other so that you could find out anyway. The level just indicates at what point in a characters’ ‘life’ they’re intended to be encountered. You could see each PvE zone as representing a spot on a timescale, which is why you start in the easiest zones and move on with the monsters changing with you.

Old school MMOs used to have very mixed zones with high and low level creatures in together. These days, you don’t expect to see much of that and where you do, the high and low level areas are well marked out. The zones are there to shepherd characters through their levelling curve. We like MMOs because we have the illusion of total freedom of action, but in practice they’re pretty much on rails. Still, the ability to go anywhere and get killed quickly (by pigs) if you weren’t ‘supposed’ to be there is probably more freedom than we get in real life …

Is that how WAR will manage things? Probably, it’s a convenient way to keep players of the same level together and we all seem to enjoy it, but we’ll have to wait for the NDA to drop before we find out. We know that the zones are arranged into tiers, where tier 1 is lowest level and tier 4 is where the capital cities and huge fortresses are. Will we be able to go explore higher level areas without pulling half the zone a la WoW? Will they leave it to the other players to keep the lowbies in their level appropriate areas via PvP/ ganking? And, more importantly, will there be pigs?

Advertisements

16 Responses

  1. It’s purely so I can run around screaming ‘Die PIG!’ in various amusing accents 🙂

  2. There will be Pigs.

  3. hehe, in my half-asleep state I re-read this and starting singing ‘4 legs good, 2 legs better’

  4. If there are pigs, they better be sodding huge mutated Chaos Pigs with various pointy tusks.

    After all, a wee piggy is hardly dark, grim or Warhammery.

  5. I smell bacon!

  6. I think I actually killed a pig (called tusk-boar or something of similar puberty-points) or two while playing the war-demo at Dreamhack in the beginning of June. Can’t remember wich one of the starter areas it was though, just that is must have been before lvl 5.

    And if the artists have bothered to do the 3d-models, I find it highly unlikely that they will not recolour and reuse them over and over again…

  7. Good news and bad news.

    The bad news is that there will be pigs*. The good news is that there are no badgers.

    *I say [i]pig[/i]. I guess they are technically pigs in the same sense that Cerberus is technically a kind of Labrador.

  8. no badgers!!!!!!!!!!!!!!

  9. Well, I’m glad there won’t be badgers! I really don’t like killing cute animals. I hope we don’t have to kill domestic cats too. That would make me sad. At least with pigs you can eat them afterwards.

  10. Playing as Destruction, I expect its mandatory to eat cats and badgers also.

  11. Didn’t you know? The cafeteria in the Inevitable City sells kitten souls by the dozen

  12. @Ardua I think my kitten sold her soul a while back ;p

  13. […] “What is it about MMO designers and pigs?” @ Book of Grudges – I have only one thing to say: PIIIIIIIIIGS INNNNNNNN WAAAAAAAAAAR! (thank you Muppets!) […]

  14. […] playing characters (NPC) serve a purpose in that they populate worlds and serve as grind material (pigs) for real players. If we explore a world we want the towns to be crowded and full of life, and real […]

  15. I found your site on technorati and read a few of your other posts. Keep up the good work. I just added your RSS feed to my Google News Reader. Looking forward to reading more from you down the road!

  16. […] had to happen eventually Posted on October 31, 2008 by spinks I got a quest to kill a pig. I feel strangely vindicated. The pig must […]

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: