Winenose’s Guide to Resurrection

[Taken from Winenose’s thread on Warhammer Alliance here – I’m spreading the word (with permission), because it’s well-written and sums my feelings up perfectly.]

So, you’re in a scenario and you died. Well, happens to the best of us.

Now you have a decision to make – to respawn or not to respawn. I will try to provide some hints and tips to make this decision easier.

* first look around, take a couple of seconds to assess the situation. You can look around by holding down left mouse button.

* all healers are dead or were zerged far away from where you lie dead – respawn. There’s no point waiting for a miracle.

* there is only one healer (or less) for every group and action is ongoing – respawn. He is too busy with live people, sorry.

* there’s more than one live healer in your group but you died really far away from everyone – respawn. If you’re “too far away” when healer first tries to rez you then very probably won’t get rezzed.

* there’s more than one live healer in your group or the situation is quiet – wait for rez. It will come, may take a bit, but it will come. Also, give a very short description to group about the location of your corpse (and now the really important part) in relation to healer/landmark. Example: “dead in lava north” is good, “dead between east walls” is good, “ffs come back” is bad.

* you are really close to respawn area – respawn. You might get rezzed, you might not, but either way it’s gonna take about half a minute to get to full health, so best to click respawn first and then see if you get rezzed.

Next is for when you get the rez box:

* destros just killed or chased everyone off – do not take rez. You’ll just be giving them free points/exp. Click ‘no’ and respawn.

* you see 2 elves de-stealth near your healer – wait. Only take rez after the elves are dead or run away. They can kill a freshly rezzed person in about 2 seconds, no need to give them a free kill.

* all is quiet – take the rez AND move away from front lines. Freshly rezzed people are prime targets for nukers, so you are best off taking yourself out of their range until you have full health. It’s very important to NOT run straight back into fight at 20% health. Healer will HoT you, give it some seconds, use some potions, buff/stance yourself, look around for stealthing elves, change your tactics, whatever else. But don’t run straight back in. It only takes 10-15 seconds to heal up.

Resurrection for runepriest is 3 second cast, 6 second cooldown, 100ft range.

Resurrection for warrior priest and archmage is 6 second cast, 3 second cooldown, 100ft range.

And try not to die again

PS. This is for guild groups only. When in a pick-up group – always respawn.
Explanation by Novatee: Basically its possible that you may have a generous PUG healer willing to rez you, but often thats not the case so its usually a good idea to just wait a few seconds and then release; that way you’ll likely get a rez if its incoming or at the worst you aren’t wasting time until you respawn.

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3 Responses

  1. As a Warrior Priest I approve of this guide. My only regret is that my ress spell ain’t called “Stand, Coward!” like the Disciple :/

  2. I was in a PUG scenario and somebody was chastising me (by name) for not rezzing them about 100 feet from the spawn point.

  3. I rez in PUGs following pretty much your outline here; esp in larger scenarios. Rezzing them right here is better than waiting for them to cross the map. ❤

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