I haven’t read up on this one on the forums, so excuse me if there’s tons of good links on the topic. I’ll endeavour to add some later if I find them. It’s just something that came up in an instant messenger chat with someone about WAR. Are cross-server scenarios a solution to lower-populated servers?
I can see how the idea would be appealing. It’s working on World of Warcraft to populate the battlegrounds, as far as I know (wow, how many times can I ask people to correct me in one post!). But, would I like to see it in Warhammer Online? I have to say it’s a resounding ‘NO’ from me on this.
Scenarios are great fun, but open RvR is the core of the game, and it’s something people learn as they progress through the game, in my experience. It may be frustrating at the moment to get as far as you can in the open world and not quite succeed in the end goal, but running scenarios over and over – well, it might get the xp and rp ticking up, but it’s not the be-all and end-all of the game.
Most importantly though, I think cross-server scenarios would be a short-term solution for some lower populations that want access to more regular scenarios. In its turn I feel it would seriously damage server community. And, for me, server community is a lot more of an important part of the happiness equation. If I log on to my server and go out into a scenario, I like that I get to group with a variety of the people on my server, it forces us to mix, to get to know one another and to rely on one another – valuable lessons for when we bump into each other in the open field and are defending a keep or attacking a fortress. I like seeing the same names over and over again and slowly knowing they’re getting to know my name too, seeing that I actually stop to heal or res them in whatever situation. And I think any cross-server stuff could quickly erode some of this server spirit.
So I really hope this doesn’t come to Warhammer Online, but am prepared to listen to counter-arguments!!