I’ve been keeping vaguely up to date with the Wrath of the Lich King beta. And because it’s in beta and a lot of decisions still aren’t set in stone, I never thought there was much point pontificating too much on their plans. But what they are planning with PvP and the PvP gear right now puzzles me a lot.
Currently you can run battlegrounds (like scenarios in WAR) and earn honor points from them which you can spend to get gear. You can run arena (a totally separate ladder system based on 2/3/5 man group deathmatches in small arenas) and get a different set of arena points which you can spend to get better gear. Some pieces can only be bought with honor gear.
Arena can be much more of a hardcore prospect, battlegrounds can be queued for solo (like scenarios, you get put into a raid group when you zone in) so can be more casual.
They had originally planned to wipe all of the honor and arena points when the new expansion hit so that people couldn’t save them up and use them later to buy level 80 PvP gear. The idea being that everyone started with a blank slate and would be running battlegrounds together. Which is not a bad plan. Then due to screams of overreaction, they decided instead to leave the existing points but heavily inflate the prices for the level 80 gear, whilst giving out more points at level 80. So effectively doing the same thing but letting people keep ‘their’ points, even though they’ll be mostly worthless.
So far so good. But then Kalgan (one of the Lead Game Designers) posts this on the forums. And here he sets out their plans very clearly. There will be craftable gear for people starting out in PvP to use in battlegrounds. But all the better quality gear will require both arena points and battleground points. So the casual players who ran a few battlegrounds for fun will be pushed into arena if they want to upgrade, and the arena players will have to run battlegrounds.
See this is exactly what I mean about giving players the illusion of choice. If I hate arena (and a lot of people do, it’s very different from queueing up for Alterac Valley when you’re bored and have a free moment) then why force me to do it? And in PvP, the quality of your gear directly affects your survivability which affects your FUN. It really isn’t fun to be rolled the whole time by people with better gear. In the current system, although the arena gear is better, the stuff you can get from battlegrounds is still good. So there are effectively 2 upgrade paths. They don’t plan to do this in the expansion.
Kalgan’s comment:
That aside, it is important for me to point out that the arenas were never really meant to become quite as much of a focal point for the overall pvp game as they have (part of why we set the system up so players could get the full benefit from the system with only 10 total games per week), it’s more of a natural consequence of the fact that because we have a way to measure success that feels reasonably balanced against pve, we’re able to put high-end items there, which on its own creates the focus of importance.
So arenas weren’t planned to be so dominant but they’re going to go with it anyway. He has no answer for people who hate arena and liked battlegrounds for their casual-friendly nature except ‘get skills, noob!’. I’m reading this and thinking about how much fun I’ve had with PvP in WAR, and I’m sad to see a good game like WoW deliberately make itself unfun in that aspect.
Filed under: beta, General Gaming, pvp | Tagged: arena, honor gear, warcraft, wow pvp, wrath of the lich king | 16 Comments »