A Joke Post

To all of those surprised the World First(!!!!) capture of Karl Franz hasn’t made Mythic’s homepage or the Herald, I have simply one thing to say:

Mythic hate Europe!

(and yes, I did feel the need to openly say this was comedic in intent, even if it’s a phrase I’ve repeated many many times in seriousness)

NB: You can read GOA’s write-up on the event here, along with some screenshots.

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Death (well Capture) of the Emperor

Congrats to the Third Realm Alliance for taking down Karl Franz on Karak Eight Peaks.

For those interested, they’ve posted a pic of the loot here, but more importantly, there’s also a video up:.

And, finally – a picture of the poor old boy captured in the Inevitable City.

Even though I’m an Order gal through and through, am mightily impressed at this awesome European feat, and hope for many more!

Silly rituals

My Rune Priest hit 40 yesterday, finally. After being 39 for a couple of days and participating in open RvR instead of questing hard. I have yet to do a chapter 21 or 22 quest, so I have plenty to do if I ever feel like it, questwise. But I don’t. I was in a smallish warband capturing keeps back from Destruction and the xp/renown was constant if not huge. We even had some skirmishes which helped. We ended the morning session in Thunder Mountain – the map mostly blue and able to allow us the chance to eat. I was at 97% to 40. I spotted a red blob on the Thunder Mountain map.

“Hurrah”, say I – “I have a quest to hand in”. So off I hovver to go do that, and it nudges the xp bar up a little. Which is when one of my friends on Teamspeak suggests handing in the banner scrap quests in Altdorf. I port back to the city and head up to Karl Franz. After that is handed in I’m even closer to 40 so I head to the side room to speak to the Elf and Dwarf rulers. I look and think for a moment about what’s about to happen, and choose to speak to the Elf first –  not 40 yet. And then I turn to my Dwarf ruler, hand in a Greenskin banner scrap and get to 40. Yes, I decided what order to hand them in so the Dwarf would get me to 40. Silly? Perhaps.

In each MMO it’s been hard not to feel I should celebrate getting to the level cap. Usually I make sure I’m in a small group with people I want to share a celebratory moment with and we go pick a mob I want to kill. Can’t remember what it was in DAoC, except that it was extremely carefully planned. WoW, a little less so, and LotRO I think I did plan on doing it, but ended up in an instance or something.

So it was kind of nice to be presented with an opportunity to decide which NPC could get me to 40 purely by what order I handed in the quest.

I’m sure I’m not the only one who’d do something like that – really?

Anyway, first thing I then did was sort out tactics, masteries, and then went for a tasty lunch – followed by more open RvR later!

In WAR news (since I can’t post much today and everyone else is busy too), 1.05 will go live on the US servers today, but without the Ironbreaker or healer ‘nerfs’ or the sorc/BW DoT ‘buff’. Those career issues will stay in testing and become 1.06, which will also introduce the Knight of the Blazing Sun and the Black Guard to the Public Test Server for US players to enjoy.

Inside the guild officers’ room

For those who can’t get into the Officers’ Room in Sigmar’s Hammer, here’s a couple of pics of what you’re missing:

As you can see, it’s kind of nice, with a raised chair on a plinth and plenty of food/wine and many stuffed animals. Um, not that we’ve used it for a meeting yet, but I can imagine a time when we might!

Witching Night Post-Mortem

So, Witching Night is over now, the Winds of Shyish have blown cold and all we have left to remember it by is a couple of exquisitely rendered masks and several internet whine threads.

I think it was a great success with a few caveats. The genius of the event was only having it last for a few days. That’s long enough for people to poke around and investigate, fight randomly while doing so, work out an optimum strategy that takes a lot of fun out of the event, initiate whine mode and then … presto, it’s gone again. With the bonus of playing for pure fluff (masks, cloaks and titles) and not anything that would actually affect gameplay. Business back to usual until the next one. In many ways it’s the perfect PvP game style of event – I’m excited that Mythic were able to try it out when the game’s still so new and looking forwards to seeing what they have learned from it.

The way the event ran for us (mostly going with Tier 4 because it’s what I saw myself): On the first day, there was a lot of Open World RvR around the PQ areas. People were curious and wanted to go and see what it was all about. I heard lots of comments on guild and chat about how much people were enjoying all the mass RvR. There was some chest camping by whichever side had lost the PQ which meant that the winning team couldn’t pick up their rewards. On the second day, there will still lots of Open RvR going on even when the PQ wasn’t up, plus the warbands were more active in Objective and Keep Taking also. But by this time, people had worked out the mechanics of the event in larger numbers so teams were more cautious about where they fought, and giving kills to the enemy. By the third day it was much quieter. People still occasionally checked on the PQ area but the constant mass battles were over. However it was the weekend so there was plenty of Open RvR going on in its place. By the fourth day, people were mostly bored of it.

The cauldrons were quite tough to find in PvE so I think a lot of people who would have happily ground out influence there weren’t able to do so. Having said that, we found a couple and it does reward the explorer types with some pretty fluff if they’re willing to spend a few hours grinding.

Suggested Improvements

I think the RvR PQ would work better if each side had resources to fight over (aka the Lighthouse in Nordenwatch) and got points/ influence for the longer they were able to hold it, or items to gather in the PQ area. It will never be exciting to stand around in one place wondering if anything is going to happen but if you could get some influence for doing it, there is more of an incentive.

Open RvR by its nature always favours the more populated side. There is pretty much no counter to this other than special event scenarios which are fun (and I’m very much looking forwards to the Reikland Steamtank Factory) but miss the point. However, having one of the PQs in a keep (which possibly could change randomly) would encourage people to focus on that. And keep defense is one of the places where an outnumbered side can hold their own.

More PvE cauldrons or having them more thematically placed with better clues as to where to find them (ie. in graveyards? In ruins? Just something to give the less lucky explorers some pointers) would have kept people less frustrated who really did want the cool masks.

The PQ and PvE event itself wasn’t overly-exciting, but the geek in me enjoyed seeing the influence guy in Altdorf in his full Amethyst Order regalia. More story would be nice next time.

But for now, I think the event was a qualified success. Mythic hotfixed the PQ reward chest fairly quickly (so hopefully have learned from that), we did get a lot more Open RvR while the event was running until people got very cagey about giving kills, the masks are simply gorgeous, and  I think that as long as it’s only for a short time and with fluff rewards, letting people figure out how to ‘game’ an event is not the worst thing in the world.

Mostly, I had fun and now I want to see more!

[arbitrary: event extended in Europe to 5th November but the above points still stand!]

Back to Altdorf

Ah yes, our server has Rank 5 Altdorf. Not noticed a huge difference, but until I get my Sigmar’s Hammer scroll (work harder guild!) I don’t go there all that much. Of course, we did pop in to see Felix and Gotrek:

and they gave us a quest to go visit the giggling psychos at the Bright Wizard College. Think I’m joking? Take a look at this photographic evidence:

I’m sure we’ll be back and investigating there soon! It’s nice to see the City at 5 stars, it’s certainly a lot noisier now, and we hope it can stay that way for a very long time, not least to give full access to quests and the like for newcomers. If there’s anything else we should check out, let us know!

ps. saw some mounted guards today – very flash!

The Curse of Karak Eight Peaks

I always think it’s interesting how different servers can end up feeling so diverse. We all started from the same point, but from reading forums you could get the impression that some are utopian oases of plenty, where players (distributed evenly between both sides) rejoice in plentiful PQs, fair play, incredible realm coordination, live Muse concerts*, and other forms of crazy debauchery.

Then there is Karak Eight Peaks.

You may remember this server name because it was the EU server on which we reported the first capital city under siege. This turned out to have exposed a barrel load of exploits by which Destruction players had been able to sneak into fortresses through the postern doors, and so on. Mythic addressed these fairly quickly, but the story on K8P didn’t end there.

Apparently Altdorf has been sieged several times since then. There have been issues with the siege resetting, issues with defenders being allowed in (which explains the lack of defenders), issues with Destruction being able to lock down Tier 4 zones but Order not. Because of the resetting issues, Destruction players have been able to farm Altdorf for gear — well, as far as they are able. In a thread on WHA, one player comments:

From my perspective, the only reason I take part in destro RvR warbands to capture and sack Altdorf is for the epic gear. As you probably know, you can get some of the best gear in the game via purchase with blue defender gems, and the easiest way to get these atm is through quests in Altdorf.

Pandemic@FH lists all the issues he has seen on K8P. Some of these issues have already been hotfixed on US servers (the marauder fix for example) but not yet on EU. Destruction players also noted issues with Order being able to run unflagged into the fortresses to defend (usually on a Core server, you automatically get flagged 10s after entering an RvR lake – I haven’t seen the fortresses myself but if they are close enough to a warcamp that you could get to the postern door within 10s this is a huge issue). And as if that wasn’t enough, the server has also had a bug with people being able to join groups.

I don’t know if these issues affect all servers, but GOA have taken a fairly extreme measure in resetting the tier 4 campaign completely on K8P.

Yesterday as many of you may have noticed, we reset the campaign on the Karak Eight peaks server. This is not something we did lightly but it was the only way to resolve the problems of stuck zones that have been widely reported by players there. As a result the tier four zones and keeps have been reset to their default ownership and it is once again possible to fight over and capture zones.

There’s a thread from The Vault reporting similar issues on Volkmar (US), again affecting Order.

Do you play on K8P and how has this affected you? Anyone on any other servers which have had city sieges seen any of these issues? Will the fixes announced in the latest patch help?

* They were great live when I saw them, although it was a few years ago.