To the Lighthouse!

There’s one thing Mythic are good at, listening to their players. It doesn’t always mean they can change things at the pace some would like, but they do pay attention. Since the game launched people have been arguing about the interest levels of the endgame, saying that the early levels are more fun (they just are, less skills to deal with etc etc) and waxing on with nostalgia about their days in Nordenwatch (when it was the only T1 scenario to pop).

And so Mythic give us the Nordenwatch Weekend, when all players, all tiers can go participate in Nordenwatch. Go. Play it. You KNOW you want to. I will be (tomorrow, since I work today). It runs through the bank holiday in the UK, so until 9am CEST on Tuesday. It’s great news and just the kind of mini-event that can be run for any scenario at any time. Definitely a good thing. And how much do I want to play Mourkain Temple with my rank 40 Rune Priest? A lot, make it the next one!! (then Tor Anroc, of course!).

We’re all a bit down on WAR at the moment, or the majority are. I have a lot of posts I’ve set to one side to comment on further here. But rather than go through things in order, I’ve stepped up to publicise a mini-event I think will be a ton of fun.

What are you still reading this for? Go grab the Fortress, and for heaven’s sake – fight BY the flag…

Advertisements

Call to Arms, pt. 2

Today marks the launch of patch 1.2.1 on the American servers, which means it’ll be heading our way soon. I’ve not written all that much about it, because I’ve found it all a little overwhelming, but I know it heralds some big and important changes.

Keep upgrading should prove an interesting addition that’ll add some flavour to open RvR at higher levels and also provide some incentive for holding a keep for longer. I hope it works as planned, it sounds like some much-needed extra dimensions will be in-game shortly.

The Beyond the Sands live event launches with 1.2.1. I want to kill undead things, so I look forward to it. Goggles, however, will ruin my hair!

There’s a lot of general improvements, to the UI, to combat responsiveness and to the luck factor (somewhat), by the introduction of a token system of medallions for RvR. I really look forward to seeing how many medallions I can earn in an evening of RvR (and yes, I will take my r40 Rune Priest out for this test) and what I can buy for them. And of course, there’s the new Gates of Ekrund ‘arena’  (6v6 ranks 19-24), it sounds cool, but also scares me a bit, because I’m notoriously nervous about my abilities – but I know people really can’t wait for this, and I’m extremely interested in how it goes, I imagine it’ll be a surefire hit and people will always want an alt in these levels to do this (or to halt the xp gain if they could).

And I know all the class tweaks and changes will take some getting used to. But it marks yet another stage of Mythic taking on criticism and comment and working the game to make improvements all the time. And because of that, there’s only really one thing to say…

…bring it on!

(patch notes here)

[Edit: it’s friday for Europe (or today!), hurrah!]

A Joke Post

To all of those surprised the World First(!!!!) capture of Karl Franz hasn’t made Mythic’s homepage or the Herald, I have simply one thing to say:

Mythic hate Europe!

(and yes, I did feel the need to openly say this was comedic in intent, even if it’s a phrase I’ve repeated many many times in seriousness)

NB: You can read GOA’s write-up on the event here, along with some screenshots.

Death (well Capture) of the Emperor

Congrats to the Third Realm Alliance for taking down Karl Franz on Karak Eight Peaks.

For those interested, they’ve posted a pic of the loot here, but more importantly, there’s also a video up:.

And, finally – a picture of the poor old boy captured in the Inevitable City.

Even though I’m an Order gal through and through, am mightily impressed at this awesome European feat, and hope for many more!

WAR Thoughts and Grievances

I’d write about patch 1.2.1 and keep upgrades, but people have written about it a hell of a lot better. I’d write about the Archmage/Shaman changes, but I’m hoping Spinks will contribute her thoughts. So, for one day only, here’s the start of a little whine/rant about Warhammer from someone who’s followed it, loved it and been frustrated with it. I play the game, but a lot less than I once did.

I’m not feeling all that connected with the Warrior Priest, despite the fun of clubbing people on the head and healing with hitting, I did feel a connect with the Rune Priest, so I will be heading back to playing little Kaja in the coming weeks and maybe getting my guild to help me with some of the end content.

So, what’s the whine about?

Well, while I appreciate all the changes WAR is having made to it, the game is changing rapidly, more rapidly than perhaps any other MMO I’ve played , and all as a result of devs listening to the playerbase. But. And it’s a BIG but. Really, the game should have had this stuff earlier and the launch delayed. I don’t mind inclusion of the missing classes, because let’s face it, both sets of class inclusions have given the game a huge PR boost and brought players back. But, the rest of this stuff? WAR is taking on as many good ideas from Dark Age of Camelot as possible, with the keep upgrades, the Darkness Falls-esque upcoming Dungeon and no doubt we’ll have relics-lite soon. With every upgrade I’m happy as a player and frustrated like hell as a commentator. If these devs are so great at game design, why wasn’t some of this stuff in earlier. We’re no longer silly consumers who have little choice in our gaming, we see polished games come elsewhere, and here we have a game that’s seemingly still testing concepts on a wide scale in order to find its identity.

But, it can still be fun, and the changes will enhance gameplay for all. So we should remember the positives. I suppose.

Brief blogging

Again, I’ve been extremely busy at work, so things in WAR have been a bit slow for me over the last couple of days, my Warrior Priest is just teetering on rank 17 and going through Barak Varr, because even when not a dwarf, I like dwarf lands. Have also considered taking Kaja, my Rune Priest out for an airing this week, so who knows, I may go see the Inevitable City!! I might ask some of my new guild to show me a higher level dungeon as well. What can I say? I love the Warrior Priest, but I’m missing my dwarfy!

Anyway, I’ve already done fair list of stuff I’ve read that’s caught my interest, but I also wanted to link to a friend’s new blog, that now has an article on about RvR tactics and short-sightedness, which I really think is worth reading. Although I’d like to think of myself as a good player, I know I’ve fallen into the trap of hitting the nearest target a few times, programmed from years of PvE play, I guess. But since I play with Torvik (the author, and one of my little Slayer buddies), and since I did used to do a fair amount of RvR in DAoC, I know what he’s saying is right – and it’s something I do try and incorporate into my tactics.

Another post I wanted to highlight is from Thulf over at Stunty Stomper and explains how to grab a skeleton pet if you happen to want one. An inventive and amusing post and one that made me smile quite a lot. I loved the screenshots of the pet also. I named it Bob!

Hopefully back with more content soon! First, I have to finish Battlestar Galactica – and then hold a wake. Only some things are more important than gaming, and Battlestar Galactica is one of those things.

Return of the WAR

As I think the majority of readers here knows, I took a bit of a break from WAR and have recently returned to playing more regularly with my little Warrior Priest (who dies a LOT thanks to a sea of Choppas, and contrary to popular belief!). Was talking with Spinks this morning about just how many positive things WAR had going for it, and rather than writing about it on Nerf the Cat, I thought I’d list some of  them here.

Not waiting around for looting (bags, choices, etc)

We were discussing how one of the problems I have with raiding in other games is the stopping and starting for loot, whatever choice of loot distribution the raid uses, and that’s when we realised that WAR really doesn’t have this problem because of the loot bags in PQs, dungeons, oRvR, etc and the way the need/greed system works. It’s so much better to have loot selections on offer, and to also have stuff that’s directly relevant to your class. I don’t think I realised how much I like the system, because previously I’ve focused on just how crappy my rolls have been, or how unfair 1 gold bag per keep used to be, and stuff like that. In the end it allows for some seamless play where looting doesn’t get in the way of the experience. It’s certainly not perfect, but it fits in well with the frenetic pace of  Warhammer Online.

Variety

Ok, a lot of this is due to the Slayers/Choppas and server merges, but for whatever reason, the server feels pretty damn busy at the moment across all tiers. I hear of fortress and city stuff going on via guild chat (merged guild, so new faces to learn and get used to also), while someone also mentioned Tier 3 is very busy and I know for myself that Tier 1 and 2 are. The general number of people and the spread have highlighted the variety of things to do in WAR, and I’m omitting crafting because I don’t feel any urge to do it at all!

But with public quests, scenarios, normal questing, capital city quests – there’s a lot to do to get from A to B, levelwise. Spinks and I spent a good portion of today doing PQs while waiting for scenarios to pop in Tier 2, and once the afternoon kicked in, we barely had time to hand in the scenario quests before another one popped. It was this variety that appealed from the start, and it’s great to see it there and being shown off so nicely. I hope this continues, though I fear it’s inevitable that the action eventually move firmly to Tiers 3 & 4.

Scenarios

In and of themselves, scenarios are great fun. Though, it interesting that people seem to like whichever the latest one is. I know I really enjoyed Reikland Factory and the Twisting Tower, but maybe just because they were new and fresh and after a while the others can get a bit frustratingly samey. But, having said that, something that takes you out of the normal run of the game and transports you into a fun 15-minute mini-game is to be applauded. It’s a bit like the solo instances in LotRO, something I can do that adds to my experience but doesn’t take too long. Of course, scenarios are desperately dependent on other people signing up… so they have a bit of a downside. But overall, still loving them and the concept of them!

Casual Hardcore

One thing that I’m enjoying about my return to WAR in contrast to other games, is that everything is pretty fancy-free and unstressful. If I want to try and get a group together to do something, I can give it a go. If not, I can toddle around doing random quests via red blobs, and just exploring the world and the game. Dying means very little to me, it’s too quick and easy to die when the odds are against you. It might be a pain during a dungeon, but in every other situation, I just shrug, get up and get on with things. The game is quick to pick up and also to put down, so it can be treated as more of a pastime and less of a chore. Of course, if I cared enough about the endgame, the ward armour, completing all the content or collecting every title, I might not feel this way, but at the moment, it’s a perfect game for me to decide on a daily basis if I want to be casual or hardcore or a mix of the two.

Questing

The normal quests are often shrugged off as being a sideshow to the main attraction (the RvR, which we all know and mostly enjoy!). But actually, they’re not half bad at all. The red blobs might make questing fast and easy-ish (location-wise), but the areas have great flavour and interesting storylines to follow through, so that even when blasting through you get a good sense of them. I quite enjoy WAR questing as another fairly unstressy way of enjoying the game.

Anyway, a quick overview of things we were discussing today, and of my very basic feelings after not playing very seriously for a while. Feel free to add others, or disagree at will!