A Joke Post

To all of those surprised the World First(!!!!) capture of Karl Franz hasn’t made Mythic’s homepage or the Herald, I have simply one thing to say:

Mythic hate Europe!

(and yes, I did feel the need to openly say this was comedic in intent, even if it’s a phrase I’ve repeated many many times in seriousness)

NB: You can read GOA’s write-up on the event here, along with some screenshots.

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Inside the guild officers’ room

For those who can’t get into the Officers’ Room in Sigmar’s Hammer, here’s a couple of pics of what you’re missing:

As you can see, it’s kind of nice, with a raised chair on a plinth and plenty of food/wine and many stuffed animals. Um, not that we’ve used it for a meeting yet, but I can imagine a time when we might!

Back to Altdorf

Ah yes, our server has Rank 5 Altdorf. Not noticed a huge difference, but until I get my Sigmar’s Hammer scroll (work harder guild!) I don’t go there all that much. Of course, we did pop in to see Felix and Gotrek:

and they gave us a quest to go visit the giggling psychos at the Bright Wizard College. Think I’m joking? Take a look at this photographic evidence:

I’m sure we’ll be back and investigating there soon! It’s nice to see the City at 5 stars, it’s certainly a lot noisier now, and we hope it can stay that way for a very long time, not least to give full access to quests and the like for newcomers. If there’s anything else we should check out, let us know!

ps. saw some mounted guards today – very flash!

Art mirrors life

I and both my sisters went to check out Rank 4 Altdorf this morning, we’re all awake disgustingly early so  mornings are a good time to find all 3 of us in one place. Altdorf was that place. Our first stop was the library, cheered by the idea that we could now open the doors that said Altdorf had to be rank 4 for them to open. Inside we found a book, with a quest.. to find more books. Now, I’m a trained librarian. This appeals to me. The Altdorf Library has shocking organisation however, so it took a while to find the volumes requested. I was a little too happy that I found them before my sisters did. Library pride was satisfied.

Then we went to do the steamtank PQ I remembered from beta. Spinks is an trained engineer (albeit not THAT kind of engineer), so we got a kick from doing an engineer-y quest so soon after the library quests which matched my qualifications and work.

My other sister is a Social Worker. Harder to match in-game perhaps. But since we needed to go to the Blowhole anyway, we started the Bar-room Brawl PQ, just so I could joke that dealing with drunken ruffians who got into fights over a pint of beer was obviously the Social Work quest – a bit of outreach. This one was definitely more of a stretch, but we left – amused that we’d almost managed to match our real-life studies with in-game quests. (That being said, maybe providing food for under-nourished ogres is more Social Work – we did that too!)

City Siege bugs – squished

We were discussing last night our reactions to the first City Siege which took place on Karak Eight-Peaks on October 1st and whipped up some of the worst fears out there about population imbalance. It got a lot of press, let’s put it that way! And we didn’t really post much about our reactions to it, because it was all so fresh at the time. Suffice it to say both Spinks and myself take the approach of – obviously broken, Mythic will fix it. It was more like a hark back to beta, players managed to find something wrong, devs will look into it.

And lo and behold, a couple of days later we get the response we expected. This wasn’t supposed to happen (thanks Sugarcubes – extra points if you get that reference), and the things that let it happen as it did have been tweaked.

They were able to get in through the postern (back) door of the one of the fortresses which is ordinarily only accessible to the defending side therefore bypassing many of the defenses and guards they’d have to get through to achieve access to the Fortress’ Lord.

In addition the timer to lock down two Fortresses in any two of the three pairings (which is how you unlock the city for assault) was set incorrectly at 36 hours instead of 12.

We have also recently increased the difficulty of Fortress Guards and Lords to create an even more challenging experience.

Couple these with a lack of defending players and it’s clear how they were able to assault the city.

James goes on to note:

The city itself worked perfectly as designed and the attacking force was unable to defeat a single Public Quest within barring them from locking the city down and gaining access to the King.

Let’s make no mistake, the game is officially only around 2 weeks old, and while we’ve all be lulled into security by the smoothness of the launch, there are bound to be other bugs and exploits that are dotted throughout and will need quick fixes. What matters is that the devs note them and fix them, and that we, as players, report them. I actually found an exploit while messing around on a Witch Hunter, and I’ve reported it. Let’s keep that up and not stress out too much about those who find them, it’s all helping make the game better going forward.

I guarantee there will be more and more attempts to capture cities as the weeks roll on and the strong Destruction sides (especially) give it a go. Bring it on, I say. And let’s look forward to the first reports of attacks on the Inevitable City!

First City Siege?

Well, it’s the first one we have heard about. Destruction locked down the two dwarf and elf fortresses in a late night siege and have been assaulting Altdorf on Karak Eight Peaks (EU). It’s worth knowing that this is one of the most heavily populated EU servers which regularly has queues for both sides.

Here’s some threads about it, and here and another one hereAnd another.

This is a lot sooner than the months Mythic was predicting. And we have to wonder whether it will start a trend for Destruction to dominate on all servers.

Things we love about the game: no. 42

Quality moments catching people on the toilet in Altdorf. Stand too close and you can hear straining noises. No really.