March 3rd/4th, 1.2

Woohoo, just got my WAR newsletter for February, announcing the 1.2 patch will hit on 3rd March and the Bitter Rivals event lands on 4th March, nicely in time for my trip to Dublin! And after the event, for those who complete it – hello Slayers (and Choppas, naturally). Just checked US newsletter and they have the same dates so let’s timeshift a day and assume it’ll be 4th and 5th March for Europe until we hear otherwise

Official European forums are due just after 1.2, so we can get used to our new separation and see exactly how often we hear from Mythic employees over them. In fact, we could start a sweepstake!

The newsletter has a ton of info about the new classes, with their masteries listed. There’s also info about the Bitter Rivals event and especially the new scenario we’ll all soon be playing.

I’m a little absent, because Spinks is up with me on a visit, but expect more updates soon and in the meantime, look forward to your newsletter, take in all the info and look forward to the start of March!!

ps. please note I linked to the US newsletter because I couldn’t find the EU one online again. We have no recruit-a-friend deal, no offerings of loyal pets or magic wands. I want a pet doggy.

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Eurogamer speaks to WAR devs

Paul Barnett and Jeff Hickman, along with ‘an entire pack of Warhammer Online bigwigs’ spoke to Eurogamer yesterday in a live chat, where they gave snippets of information about the game events, the Land of the Dead, the new classes, and future plans for the game. I’ve copied and pasted some of the bits I found most interesting, but good ol’ Eurogamer has put the entire transcript up, so you can go read it in its entirety.

Tomb Kings or The Land of the Dead is a massive zone which is broken up into two parts – The Necropolis and the Tomb of the Vulture Lord.

It is RvR-gated. In other words, each realm must fight for ownership and the dungeon is expected to change hands nightly…

It is full of new and interesting PQs, new lairs, refreshing game mechanics, new rewards and loot and generally awesome new stuff.

Many of the great things from Darkness Falls will be built upon. Tokens, other loot methods, wide level range, and the thrill of your enemy always breathing down your back.

It is accessible from around levels 25 and up. The Tomb of the Vulture Lord is actually a super high level area designed to supplement our end game content after Lost Vale.

So we are working on multiple events as part of the Call to Arms campaign, two of which specifically revolve around eluding to or gaining access to The Land of the Dead.

What you are specifically referring to is our race for access, the main plotline behind the Rise of the Tomb Kings (Live event #3). This event represents a race to first access (limited time exclusive access) to the dungeon. This will be an Order vs. Destruction race for superiority.

CC is definitely something we talk about almost on a daily basis. We will continue to talk and then tweak the abilities to get as close to perfect as we ever can.

Preparing for the New Classes

We can guesstimate we have a month-six weeks before the new classes find their way onto our servers. It’s time (as they used to say on Pipkins), to get ready!

  1. Create blog about new class (come on, Age of Blogging* only just over, slip in a Choppa blog and a Slayer blog!)
  2. Pick a name and grab it before anyone else
  3. Place bets on how many variations of Gotrek there will be on your server (on the Order side, naturally)
  4. Learn the Greenskin/Dwarf starting area, read up on the tome unlocks and scenarios (as if we don’t all know Nordenwatch in our sleep/nightmares)
  5. Place bets on how long before one class is considered ‘overpowered’ or ‘nerfed’
  6. Run a sweepstake in your guild or on your blog for how long before the new class/es are called ‘overpowered’, ‘fotm’ (can’t be spelled out), or before a hotfixed nerf is put in
  7. Sort out your social life so you have some time with your new creation!
  8. Sort out any other games you play so you can take a break from them
  9. Be nice to husband/wife/partner so they truly understand why you NEED extra online time, or persuade them to come duo with you!

ps. Patch 1.1.1 is on its way this week.

*rest of the blogs to be added to Book of Grudges blogroll by the end of this week, I promise! (arbitrary)

Awww, there is some Choppa love too

Snafzg over at The Greenskin has got his package from Mythic, and it heavily hints at the Choppa class. So go read up on it over at his blog.

Have heard there’s quite a few bloggers being asked for their addresses, and we heartily approve of such freebie marketing (we love freebies, whoever is getting them!). Go get ’em Mythic!

Hello Slayer?

So Eurogamer got an interview with Mark Jacobs where they got to ask a bit more about the Hammerer and Choppa. And one of them ain’t coming back, Mark says:

“I can’t tell you which yet, that’s a surprise. We’re probably going to be replacing one and putting in another class in its place. But we’ll be talking about that in a few months…There will still be four going back in, it just wont be necessarily the same four.” ” 

And from Ten Ton Hammer:

Ten Ton Hammer: What are the next two classes going to be? Are you sticking with the Choppa and Hammerer?

Mark: Let me put it this way, I know what one of them is going to be, and I’m not 100% sure about the second.

Well, speculation was already high that the Hammerer might be replaced by the Slayer class.  Amongst those of us who speculate, of course. As long as Greenskins and Dwarfs get their melee DPS classes at the same time, I think things will be fine. And if Hammerers survive and Choppas mutate into something else, that’s all good too.

Let the guessing games begin!

MJ comments (Careers)

Ok, the one we’ve been waiting for, MJ on Careers over at the Vault:

Losing some of the 4 careers does not feel great. I wish I could sit here and tell you that we were close to getting them right, that everything was going well with those careers but it wasn’t. The feedback we were getting from our beta testers on the Hammerer was not good and while the feedback on the Choppa was better, it wasn’t great. These weren’t classes that were introduced at the last minute and the Dwarf-Greenskin pairing had been through multiple iterations. What we saw after all our analysis, and that includes player feedback on the boards, player surveys and our metrics tools was that these classes weren’t cutting it. When it came to the Blackguard, well, we weren’t excited about how they were coming along either….

Not sure how long it’s been since these 4 classes were last in beta, and what happens when the mirror for the KotBS is in-game, but the knight hasn’t made it. Anyway, head on over and see what you think.