Today’s read-through

Incorporates some of yesterday’s updates, because I’m doing lots of overtime this week and behind with my reading. So fasten your seatbelts, and join me as I read through my feed reader, with no idea what I’ll stumble upon.

  • I agree, this is SO not a hag
  • Ha ha, Griffon Battlemasters in Nordenwatch change their appearance? I never noticed! Really, I barely look at them I’m baying for blood so much on starting a scenario
  • Yay, some bloggers have been city siegingboo, it’s not always gone too well. We’ve not got past problems with fortress capturing, so I’ve not been to a big city capture yet, and I’m not geared up for one anyway, but it’s both good to see it happening more regularly, and bad that it still needs some wrinkles ironed out. We shouldn’t be beta testing this as much in a live game, and I hope once changes are made they work and are well received. For myself, I’ve gone more for levelling and lower tier RvR as my route to enjoyment these days. Reroller has a good summary of bloggers’ experiences with cities up
  •  It’s good to have a sense of humour about losing in scenarios and to check the scoreboard at the end to see why, but I’m not sure I’ve ever had THIS problem
  • I still don’t know what a duiker is, I was too  busy going ‘Awwww’
  • Are Choppas and Slayers too cool for school? I think they might be, but at this point, what the hell!
  • An MMO can truly be classed as evil, when it makes you think of Britney Spears
  • Oh Ysharros, you hid an interesting nugget in there didn’t you? Would you pay $5/month to support a game even if you weren’t playing it? To keep things ticking over rather than the full subscription? I’m not sure I’d pay that much, but I might pay a nominal fee… (ps. I’ve not been on to Murder Night yet, but I’ll explain why on Nerf the Cat sometime)
  • And talking of BoG personal blogs, Spinks looks at the female friendliness of superhero games
  • Hrrm, March 19th the day to look into booking hotels for San Diego Comic Con. Will HAVE to remember that. Remind me! We’ll have a WAR player get-together, I’m sure (run by US bloggers, I’m hoping, so I can hide in there somewhere)
  • Cats – get OFF my desk!!!!!!!!!!!!! (they are fighting around the monitor, seriously)
  • Forums, official and unofficial are a timesink. Discuss! Actually, go see what the unofficial forums think about official forums – but remember, they’re not going to say anything impolite, are they? I mean, would you when you still want the devs to visit, etc?
  • Romantic costumes on your Xbox 360 avatars is NOT a good way to celebrate Valentines, guys & gals. But the comments almost made me fall out my chair grinning!
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City Siege bugs – squished

We were discussing last night our reactions to the first City Siege which took place on Karak Eight-Peaks on October 1st and whipped up some of the worst fears out there about population imbalance. It got a lot of press, let’s put it that way! And we didn’t really post much about our reactions to it, because it was all so fresh at the time. Suffice it to say both Spinks and myself take the approach of – obviously broken, Mythic will fix it. It was more like a hark back to beta, players managed to find something wrong, devs will look into it.

And lo and behold, a couple of days later we get the response we expected. This wasn’t supposed to happen (thanks Sugarcubes – extra points if you get that reference), and the things that let it happen as it did have been tweaked.

They were able to get in through the postern (back) door of the one of the fortresses which is ordinarily only accessible to the defending side therefore bypassing many of the defenses and guards they’d have to get through to achieve access to the Fortress’ Lord.

In addition the timer to lock down two Fortresses in any two of the three pairings (which is how you unlock the city for assault) was set incorrectly at 36 hours instead of 12.

We have also recently increased the difficulty of Fortress Guards and Lords to create an even more challenging experience.

Couple these with a lack of defending players and it’s clear how they were able to assault the city.

James goes on to note:

The city itself worked perfectly as designed and the attacking force was unable to defeat a single Public Quest within barring them from locking the city down and gaining access to the King.

Let’s make no mistake, the game is officially only around 2 weeks old, and while we’ve all be lulled into security by the smoothness of the launch, there are bound to be other bugs and exploits that are dotted throughout and will need quick fixes. What matters is that the devs note them and fix them, and that we, as players, report them. I actually found an exploit while messing around on a Witch Hunter, and I’ve reported it. Let’s keep that up and not stress out too much about those who find them, it’s all helping make the game better going forward.

I guarantee there will be more and more attempts to capture cities as the weeks roll on and the strong Destruction sides (especially) give it a go. Bring it on, I say. And let’s look forward to the first reports of attacks on the Inevitable City!