Warhammer is not really a game about making money. Whatever you do, it is almost impossible for you not to have enough (15g) to buy yourself a mount at level 20 unless you are spending prodigious amounts on the auction house. So don’t ever feel that you need to save money by not buying siege engines or dyeing your gear. You really don’t. You’ll still have enough for your mount even if you send lots of stuff to your friends and guildies, it’s not something you will need to worry about. Spend gold, have fun!
The main scarcity at the moment is for drops that Salvagers and Talisman Makers can use to level their tradeskills. Anything you can find or make that could be useful to either of those two trades can be profitably sold.
Here’s a few other pointers on money making.
1. Do quests. The capital city quests in particular are mostly delivery and discovery quests. The rewards vary from 25s-75s which is a lot at low level, and you can do them at low level. The other quests you will want to do, which are repeatable, are scenario-related quests which you can pick up at a war camp. Do check the quest rewards first, some give more cash and others give more xp.
2. Scenarios. You will earn cash from scenarios, especially if people bother to loot corpses. There is also a renown tactic which gives 5% more gold from PvP. If you don’t have anything else to put into your renown tactic slot, it might not be a bad pick. Each war-camp has repeatable quests that you can take for scenarios, as mentioned above. There is usually one that requires you to complete the scenario and another that requires you to be involved in a set number of kills. The kills one gives more cash so try to remember to keep picking it up.
3. Public Quests. Remember that you can take the cash from the loot bag instead of the drop, I think there is also a tome unlock for doing this enough times. The crafting PQ rewards aren’t likely to be selling for much at low levels but it might be that later on they will fetch enough at auction to be worth taking instead.
4. Crafting. Scavenging and Butchery generate a lot of tat that can be sold to NPC merchants. Any drops that are useful for talisman making are worth selling via auction because talisman materials are scarce at the moment. For cultivating, plants sell to NPCs for the same price as seeds. Goldweed can be useful to Talisman makers so those seeds/ plants are worth auctioning. Some potions sell to NPCs for a tiny amount more than the materials cost, if you have a supply of seeds/leeches/etc. Potions in general are not currently in huge demand, I suspect it’s the healing and AP potions that people will mostly want since the buffs are usually short duration. We don’t really know how demand for crafted goods will pan out at later levels. I suspect there will be a constant demand for talismans, but that most people will either make their own healing potions or have friends who can do it.
5. Auction House. Ah, the most traditional way to make money of them all. Buy cheap, sell dear. To make money from the auctions you need to think about what’s likely to be in demand. Is it worth selling a drop via auction? What’s the going rate? The AH interface is generally good and if you plan to spend a lot of time at auction, you’ll want to check prices on different goods frequently. At low levels, shoulders and cloaks will sell well. Undesired green drops are worth selling too, since you may get more than you would from an NPC from a salvager needing them to skill up. If you plan to do a lot of auctioning and don’t get overly frustrated at the mail system, it might be worth having a low level auction alt whose sole purpose is to transfer goods between mail, auction, and bank.
Note that your mails from the auctionhouse are in their own separate tab of the mailbox.
Filed under: cities, crafting, mounts, public quests, quests, scenarios, trez | Tagged: auction house, crafting, making gold, repeatable quests | 11 Comments »