WAR Thoughts and Grievances

I’d write about patch 1.2.1 and keep upgrades, but people have written about it a hell of a lot better. I’d write about the Archmage/Shaman changes, but I’m hoping Spinks will contribute her thoughts. So, for one day only, here’s the start of a little whine/rant about Warhammer from someone who’s followed it, loved it and been frustrated with it. I play the game, but a lot less than I once did.

I’m not feeling all that connected with the Warrior Priest, despite the fun of clubbing people on the head and healing with hitting, I did feel a connect with the Rune Priest, so I will be heading back to playing little Kaja in the coming weeks and maybe getting my guild to help me with some of the end content.

So, what’s the whine about?

Well, while I appreciate all the changes WAR is having made to it, the game is changing rapidly, more rapidly than perhaps any other MMO I’ve played , and all as a result of devs listening to the playerbase. But. And it’s a BIG but. Really, the game should have had this stuff earlier and the launch delayed. I don’t mind inclusion of the missing classes, because let’s face it, both sets of class inclusions have given the game a huge PR boost and brought players back. But, the rest of this stuff? WAR is taking on as many good ideas from Dark Age of Camelot as possible, with the keep upgrades, the Darkness Falls-esque upcoming Dungeon and no doubt we’ll have relics-lite soon. With every upgrade I’m happy as a player and frustrated like hell as a commentator. If these devs are so great at game design, why wasn’t some of this stuff in earlier. We’re no longer silly consumers who have little choice in our gaming, we see polished games come elsewhere, and here we have a game that’s seemingly still testing concepts on a wide scale in order to find its identity.

But, it can still be fun, and the changes will enhance gameplay for all. So we should remember the positives. I suppose.

Advertisements

It’s friday, it’s five to five and it’s… the links?

New blogs:

First of all one about those tricksy fellows, the Disciples of Khaine – War Disciple. Then a couple of blogs currenty detailing personal experiences of the game. Duncan’s blog is quite a small and personal one, and the Construed blog is a new one by an experienced blogger about his experiences with the game and other things.

Some Spore players have managed to make anti-DRM Spore creatures.

Difficulty is Difficult. Daniel Boutros discusses on Gamasutra how to design games that are challenging but not frustrating.

Hey, any Warrior Priests out there looking for an Open PvP server US-side? Keen wants you to roll on Wolfenburg. Sounds like they are running a bit short on Order to gank there too. You know Sigmar would approve.

Google are to release an API for Lively, opening it up to games developers. Who knows where it’ll go from there?

Can the dullest of jobs be made more interesting by being made into a game? Game Culture asks, and then describes a scintillating game of warehouses.

Here’s a nifty Warhammer Online signature generator.

Online gamers are fit, declares New Scientist. No, really. Research of MMO players in the USA proves it.

A little unknown game called Warhammer Online launched this week, the BBC reports.

And as if we didn’t have enough to worry about with the Hadron Collider callously doing what happens in our atmosphere naturally ALL THE TIME! we now have news that STUFF IS OUT THERE.  And we don’t know what it is.  Cool!