The Shallow Players’ Guide to Warhammer Classes

Order

Empire (Humans)

Witch Hunter: gets the coolest sounding abilities, and fab gear (arbitrary) Be the coolest kid on your street (hawley) Watch out, it’s the new romantics! (spinks)

Bright Wizard: got put off when I blew myself up at rank 2 (arbitrary) got put off when I read the list of spells, it’s all fire fire fire (spinks) Got put off by the ’70s glam rock gear (hawley)

Warrior Priest: like the baldness, like the hammer and robe stuff, but having too much fun hitting to heal (arbitrary) too much hassle to bounce around in melee in PvP and heal and try to use buffs too (spinks) Being righteously furious made me bald. If “angry” is your bag, (s)he’s in it (hawley)

High Elves

He IS more useful than you are!

Is he more useful than you are?

White Lion: elves run funny, didn’t last long, forgot I had a pet (arbitrary) The lion looks fantastic, but I got worried people would decide *it* was more useful than I was (hawley) The axe is pretty badass, but lions were meant to be kille^D^D^D^D free! (spinks)

Swordmaster: looks great, very.. stylish whirly technique – quite liked it (arbitrary) Very tempted, looks great (spinks) Loved the look of the swords and shield, but a bit too… tanky… for me (hawley)

Shadow Warrior: pew-pew ninja, very stylish and mask hides the elfy face (arbitrary) Looks great again, but didn’t grab me (spinks) One I’ll probably “explore” at release, but for now I’m just giggling at the hippy-ninjas (hawley)

Archmage: prettiness in a light-show, preferred it to shaman actually, but elves run funny (arbitrary) Best class in the game! heals! nukes! twirls staff! good robe! (spinks) They run funny because they wear slippers. Slippers! Are all probably evil, with their healy-nukey slipper-wearing ways! (hawley)

Dwarfs

Ironbreaker: What’s not to love about a cute girl dwarf with an axe as big as she is. I have this great weakness for tanking big monsters with teeny characters too (spinks) love ’em, just don’t want to be one! (arbitrary) Best thing to follow and heal (hawley)

Rune Priest: the whole package in a rune-y dress (arbitrary) Solid healer type, didn’t like the hat though. The runes look great. (spinks) Great to hang around with, when feeling furiously righteous (hawley)

Engineer: bang, splat, powiee – nothing like batman (arbitrary) We need bigger guns! (spinks) Most fun you can have with your trousers still on (hawley)

Destruction

Greenskins

Shaman: spent far too long doing /special and /cheer, maybe I should have been healing? (arbitrary) Role-playing opportunities abound. Hard to know where the “clothes” stop, and the shaman begins (hawley) It isn’t easy being green. (spinks)

Squig Herder: Spent too long being eaten by squig (arbitrary) Squigs look fantastic. Like vicious space hoppers (hawley) Loved the squigs, not so big on gobbos (spinks)

Black Orc: huuuuuuge biceps dude, bit of a grunter (arbitrary) Be the “straight man” of the greenskin races. Still impressively wide (hawley) He really looks the part (spinks)

Chaos

Zealot: Kind of sexy in a hunched over way, love the skull, preferred RP (arbitrary) You’re never alone with a skull. Class most likely to tempt me to the dark side(hawley) She’s one of those creepy goths who tells really good horror stories. (spinks)

Magus: omg, I love the disk! I kept making her jump around so that I could see the animation where she landed back on the disk and rebalanced herself. The rest seemed cool too but … it’s all about the disk. I can’t get excited about a demon called a pink horror — maybe I’ll make a spore creature that looks like it though (Spinks) disk, disk, disk, disk – didn’t try any skills, floated a lot (arbitrary) Really fun to chase after (hawley)

Chosen: see a lot of them, was a bit.. male for me (arbitrary) too many of these around already (spinks) The armour looks amazing, but is a bit too kerrazily baroque for my liking (hawley)

Marauder: if I was going to be a chaos-boy, I’d be a marauder, it’s like playing dolls with exchangeable arms (arbitrary) Must get a free “Target Hawley” button. Died to these boys *a lot* (hawley) Arrrgh, naughty tentacles! (spinks)

Dark Elves

Witch Elf, wearing first grey drop

Witch Elf, wearing first grey drop

Witch Elf: it was awesome, the first grey drop I got was EVEN SKIMPIER than her starting gear. She still has more clothes on than Gisele in this months Arena though… (spinks) Slut! hrrm, where did that witch hunter go again? (arbitrary) Surprisingly distracting in combat. Change video details to “low” when fighting them (hawley)

Sorceress: spell list sounded cool but her skirt just hangs wrong. didn’t like the look (spinks) she looked bored at me, I got annoyed, elves and me just don’t connect (arbitrary) Squishy (hawley)

Disciple of Khaine: I like the look, but she’s under-fed – seriously! no wonder she looks so mad (arbitrary) dual wield, yay! (spinks) Second most likely to tempt me to the dark side. The gear looks amazing, and you won’t catch cold in a breeze (see Witch Elf wardrobe) (hawley)

Addendum: Classes your parents would like

  • White Lion – who doesn’t love a pet cat?
  • Black Orc – he has a plan, and parents always ask what you plan to do with your life
  • Witch Elf – Your dad will play one when your mum’s out. Your mum will play one when your dad’s out
  • Warrior Priest – They’ll bond with the Righteous Fury mechanic on an instinctive level

Chipping at the NDA

I love exploring, many of the people I regularly game with love exploring. I’m fairly sure Spinks and Hawley do too. In fact, we’re the kind of players that like to see as much as we can. So we were delighted with the most recent article on Gamespot UK about lairs:

These will be out-of-the-way areas where exceptionally powerful and rare foes hide out of plain sight and guard exceptionally powerful loot.

One of the things I remember reading a long long time ago about Warhammer Online was that there would be all sort of cool places to discover, with puzzle locks and stuff. I’d forgotten about all that until I read this article again and now I’m really excited about it all over again. Continuing on the puzzle theme:

none of the game’s lairs will have any kind of duplicate content or puzzles, so there will be no one-size-fits-all solution to unlock all of them.

It’s nice to see that in an RvR-focussed game, there is still some PvE candy for players to enjoy when they want a different pace. I hope to discover and conquer as many lairs as possible!

In other news, Ten Ton Hammer has a short write-up of Mount Bloodhorn and the Greenskin starter area.  We haven’t been linking to every little bit of news coming out, but this one is well-written, amusing and takes you through some of the things you get to do when first emerging into the game on the Greenskin side.

Meanwhile, Massively continues it’s slightly sterile overview of the elves of WAR. They’re going through the spells/skills you get from 1-5 and then 6-10. I’m not really reading them, because hrrm.. I can generally wait to read spell descriptions (plus yeah, am in the beta as Spinks just pointed out to me, so I don’t need to). However, over at Player vs Developer I was alerted to one comment in a Massively guide that’s a little naughty. It comes in the Archmage 1-5 guide and says:

Just drop a DoT (or two) on every single mob in the PQ area. If there are enough people there, all mobs will die too quickly to even take a swipe at you. With your ability to DoT multiple mobs, your total damage output for the PQ will at or near the top.

Sigh. Please note – they say ‘if there are enough people there’. This may not be the best solo tactic! And this may not hold for every public quest you come across. And hey, don’t forget you can heal too.

Onto dwarfs!

We’ve had Gamespy give us some overview of their gametime, we’ve had Massively telling us about elves vs dark elves, now we have Ten Ton Hammer weighing in on the dwarfs vs greenskins, starting with an overview of the Engineer class.

I think I’ve spied the marketing plan here! Have a different site report on different aspects – and how better to do that than with some handy ‘get out of NDA free’ cards. I think it’s well-planned, and works quite well. So who gets Empire vs Chaos? We’ll see.

Of course, all the bloggers and forums will be full of much more meaty reports once the NDA is lifted, but think of these more as tasters that give you a little more info than you got before.

notes on the goblin shaman

In their series of articles about Warhammer Online, Massively now starts to give us some information on classes in a bit more detail, concentrating on the goblin shaman and the dwarf engineer. We’ve taken a look at the Engineer info, so here’s a quick run-down on the Shaman for those of you who like Chaos!

  • Shaman is the DoT/healer for the Greenskins
  • Archmage is the mirror class for the Shaman
  • there are two flavours of Waaugh (Gork and Mork – one more cunning than fighty and the other reversed)

Ok, I have to break from bullets here… this mechanic is too cool. You get two stylised orc-y heads at the bottom of your screen, one for Gork and one for Mork. The more you use your Gork spells (DoTs, nukes, direct damage, etc) the more Mork offers incentives to use his spells (for he is green with envy – ha ha, green – Massively missed that joke ;p). Luckily, Mork’s spells are the healing ones and you can build up to four levels of bonus which can result in a variety of effects to increase your Mork spells. And vice versa. Which I’m guessing means that a Shaman left to heal a lot can unleash an almighty nuke if need be.

Go read the article for more shaman-y goodness. Sounds fun – to kill 🙂