Changes and reading

Ok, first – changes to the sidebar. I’ve taken out the RSS feed from the Warhammer Herald in the US and replaced it with a bunch of WAR-related twitter feeds. You can now check out the latest from Andy, James, the WAR Herald, Josh and Paul on the right-hand sidebar. Go me! (Also means I can un-follow them, sneaky, huh?).

Secondly, GOA have posted another guide in their series. This time to being a guild leader. It’s a sore topic for me at the moment, but I enjoyed reading the guideĀ – go read it and let me know what you think. I like the idea and I like that they’re adding these guides, it’s a bit of extra content that people seem to be overlooking a little. Yes, we all feel we know these things, but still, not everyone is as old and jaded as some of us (thankfully!).

Thirdly, Phoenix Red over at Warhammer Alliance is undergoing a fab experiment. To play Warhammer Online using the community to determine things. They’ve already voted for a class to play, server type to play on, how to xp (ie. scenario, PQ, oRvR) and he’s got his first report on the game up now. The speedy levelling and variety of Warhammer allow these kinds of player-run achievements (which is what I think is really going on here). It’s a bit like Syp‘s challenge to level in RvR only. Maybe we’re getting a bit stir-crazy and looking for ways to make things more fun by giving ourselves some limitations… but it’s definitely something worth reading over at Warhammer Alliance.

Fourthly (do we ever go to fourthly), Nic has put a little update on how things are going on the European Test Server on the Freddyshouse forums. Head over there to read it in its entirety, but this bit made me laugh:

Other things that were popular are the new /sit /lie and other new emotes, but this was probably more due to the fact that there is currently no way to get up again after doing them, they’re also still possible while mounted. Hilarity ensued. Hey it’s called a TEST server for a reason .

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Is it more fun to lead a WAR guild than a WoW guild?

Blackweb@The Vault has a lot more fun leading his guild in WAR than he did in WoW and explains why pretty clearly.

One of the reasons he gives is that guilds in WoW, particularly raid guilds, compete for members.

In wow, my guilds greatest enemies were other guilds from my own faction. Poaching guild members was rampant, promises of instant epics common. I actually had another guild merge with mine with the intention of taking my best players and leaving.

During my time raiding in WoW and being a guild officer in a raid guild I have seen a lot of the same behaviour dynamics. I don’t know many guilds who deliberately ‘poach’ but all the higher end raid guilds are very aware that their best source of new geared, experienced raiders will be people from other raid guilds. Turnover can be high, people regularly burn out, recruitment is continuous for particularly desired classes/specs. Part of the incentive to compete over speed of clearing raid instances is for bragging rights and being more easily able to attract new raiders from less ‘elite’ guilds.

Blackweb continues (talking about WAR now):

We have good relations with other guilds and work with them on a regular basis. WAR is the most fun I have ever had playing a pvp based MMO since early planetside. Mythics strong stand against exploiters, gold spammers, power levelers helps us keep our guild free of exploiters and play the game as it was meant to be played. WARs living guild concept is great. Everyone celebrates when the guild ranks up and works hard to achieve the next guild rank. Everyone gets involved in helping build the guild. No one steals items from the guild bank. Member turnover is low.

Even allowing for the game only being a few weeks old and in its honeymoon period, again what he reflects here is behaviour that I have seen too. Particularly the incentive for guilds and raids to work together as opposed to always competing for resources.

I’ve said before that I also find it more fun to lead raids in WAR than WoW for many of the same reasons. Part is the fun you can have with strategy and second guessing live opponents, and part is for the fun of working together with other raids from your own realm.

I think the points that blackweb makes here are very core to the feel of both games. And really, if the leaders aren’t having fun and are burning out, how good can that really be for the state of any game?