Witching Night!

This is what you can expect to find in game this Halloween.

Four new PQs, one for each tier. They will be located in the open RvR areas and will reset much more slowly than regular PQs.

Ghosts roaming the battlefields – they’re not hostile to players but there might be special rewards from kil^D^D^Dsending them to their eternal rest.

Witches and Cultists will be gathering also. Again, players who can release the trapped spirits of the dead from them can claim special rewards.

Rewards including: titles, new cloaks, new masks, trinkets and potions. All for use by any level.

Witching Night in the Old World

There’s a new Dev Diary up on the Herald and Mark Davies (associate producer) gives out a few hints about what to expect in game this Halloween …

In the skirmish areas around the entire world during the Halloween holiday, there will be boss monsters lurking for players to kill.  They’ll have cool loot on them, of course, so players from both sides will want to take them down.  I’m sure Order and Destruction will play nicely with each other and share equally with each other for the spoils of the fight – yeah right!  What else would you expect from a Warhammer holiday?  Trick-or-treating?  Nah!  Beating people over the head?  Oh yeah!

I love in game holidays, I’ve always found them good fun and it helps give the feeling of a living world. Problem is, sometimes a game’s designers’ wish to provide fun holidays ruins any sense of immersion because the holiday has nothing at all to do with the game world. WoW is a bad benchmark because it’s such a gonzo game that anything goes, but an Olympic holiday? Really? And LOTRO had a holiday that involved dressing  up as a pirate? Don’t remember Tolkien mentioning that one.

Sounds to me as though the WAR devs are very aware of this and will be going forwards with it as well. Also, juicy monsties and trez hanging around in the open world RvR areas? Oh, you can bet there’s going to be some head smashing this Halloween …