New York, New York

Didn’t make it to New York Comic Con? No need to fret, as Ariwyn has put up her experiences over at Warhammer Alliance

Also, keep an eye on Ten Ton Hammer, as they were there getting exclusives also.

Brief notes include: advanced mounts, news on Land of the Dead, Slayer/Choppa info and footage, and lots of comments from Jeff, Paul and the rest of the team.

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Guild leader interview: no. 1

In the first of what we hope will become a series of interviews with European guilds across a number of servers, we start with XXI Grams, who play on Karak Eight Peaks. I’d like to thank Grindhouse, their guild leader a lot for answering my questions, I think they’re bound to give some interesting insights into what others are doing in the game. So please get in touch (in comments or via email or twitter) if you would like to answer a similar set of questions!

Tell us a little about your guild, why that name, when they formed and what server they play on?

We are a guild of a small core of players, our goal at creation was to have 2 prefixed groups running on a daily basis to have some nice 6v6 fights and 6vx and 12vzerg. We chose the name 21 Grams (XXI Grams couse numbers are not allowed in WAR) becouse it has a deeper meaning than just numbers, you know as they say: Quote from the movie: ” How many lives do we live? How many times do we die? They say we all lose 21 grams… at the exact moment of our death. Everyone. And how much fits into 21 grams? How much is lost? How much is gained? Twenty-one grams. The weight of a stack of five nickels. The weight of a hummingbird. A chocolate bar. How much did 21 grams weigh?” people say and it’s confirmed by science that you actually do lose 21 grams when you you die, so it kinda grew into a superstition about you losing your soul.

We formed about 6 months prior to launch of WAR, where we also played in the closed and open beta. We chose to play on Karak Eight Peaks, becouse alot of old friends from DAoC also went to the same server, we kinda tried to agree on one server prior to launch to know where to go, to create our community of old DAoC’ers.

How many members do you have?

At this point we are running in 2 prefixed groups, 12 people, but we do have 1-2 backups when someone is in slack mode.

What’s been the best thing you’ve done in Warhammer Online? As a guild, and personally?

The best thing we’ve done in Warhammer.. I think that so far has been putting up a challenge vs order as a small scale guild, killing twice our numbers and organized and promoted some 6v6 fights in locked zones for some fun, because the mindless zerg is pretty much boring and not interesting without Crowd Control.  Personally I think, the best thing I’ve done is to create the guild we are now. Having a core of great people and members and friends in the guild from all different nationalities, we have loads of fun, we laugh a lot together and we got a new Motto: Just Click It – Jokes aside, yes the best thing I’ve done is to make all those people come together and become friends and strive for more than just playing a game.

How do you approach guild leadership?

Guild leadership is not a big issue with us, because every member of the guild is a mature player with whom we all can get along with. Everyone has something to say and contribute to various ideas and whatnot. Recruitment, zerging, 6v6 groups, lost vale and so forth. In the end I do take the big descisions and sign the deal. But pretty much every guildmember has to agree, we’re like a board who has to reach a unanimous descision.

What’s great about the server you play on?

The great and fun thing about our server is, that there are alot of old DAoC guilds who support small scale combat and RvR, and more are coming as they see we do it more and more often. So we do hope that in the end, the zerg will stop and the 6v6 will start!

How did you go about picking a faction?

This is a funny story, becouse initially we were supposed to play Order. But when we were about to pick server, we were looking at which guilds were going on which faction, and we wanted to be on the underpopulated/underskilled side, to be challenged by other players and guilds. So when we noticed and saw that the majority of old familiar DAoC faces went to Order, we decided Destruction.

What’s the biggest problem you have with WAR currently?

Zerg – I cant stress this enough Zerg is bad, zerg doesnt require any skill, only by the zerg leader, Souzy <3, so all you do is, you have 1 person leading 4 warbands, with half of them going afk, and doing a Tab 44444 to hit the door. We are trying to promote 6v6 combat as much as possible, not only is it fun, but in the same time as a zerg can get a full zone capped, you can get twice the renown points dong 6v6. it’s alot more challenging, requires more coordination, teamplay and skill and makes the game so much more interesting and fun. Ohh and ofc LAG at forts.. and zone crashed and the fact that they totally killed and nerfed Chosens 😦

What do you tell people who don’t play about the game?

Not that much to be honest, but if I see a guy/girl playing a diff game I’d definately try to get him/her to play WAR. Maybe tell the person how the game works and stuff, but most people I know who doesn’t play this game, doesn’t play any other game.

Is there anything else you’d like to mention about the guild, the server, or the game?

I love the game and I love the server we are playing on. Could use some twitches and more 6v6 promotion and balance. Other than that, all I can say is, promote 6v6 guys, make it happen, take up a challenge, fight for your honour and your guildname and colours. Make people know, that you pwn! And remember – Just Click It!

 

XXI Grams have just released an RvR video that’s well worth watching, so hop on over and check it out!

Links

Ardua gives a cool timeline of Warhammer Online development in his quest to summon up a little patience.

Iain Compton, English Community Manager known to many as IainC (that’s the beauty of pseudonyms, right there!) gives an interview over at MMOhell. It’s a great and insightful interview and we’d just like to note we don’t have his mobile number ;-p

Talking of interviews, there’s quite a few popping up after some weeks of quiet after the big announcements about cities/classes. First Carrie Gouskos shares some thoughts over at Ten Ton Hammer. At the same site, there’s a video interview with Josh Drescher from Comic-Con. In it, you can learn how to get the ‘I Touch Myself’ title. And, of course, now Comic-Con is over, you can read all of Paul’s blogs from it. Warhammer Conflict meanwhile along with partner Anti-Sanctus Chaotica, brings us a video interview with Robert Mull, Community Manager over in the US from Games Day Chicago.

Take a break for breath and go over to the Stratics interview with Josh from Comic-con!

At Develop Online, Paul Barnett reckoned that WAR is ready to ship now. He also has some interesting comments to make about WoW, and why he doesn’t play other online games.

More in Spore related links: the Spore e-card creator.

And Will Wright (Spore’s designer) talks on Level Up about player created content and why it’s so important. They don’t ask him what he thinks about all the dick creatures though.

Save the Pacific Northwest Tree Octopus! Seriously.

Want more first impressions of WAR? Head over to the Trespass’ guild site and read what Ssylken had to say about Game Day Chicago. Ten Ton Hammer also have a report from Chicago’s Games Day.

Want to hang out with trolls, dodging flames and making a name for yourself? Beibhinn has posted an ad over at the Vault boards looking for more moderators, so get over there and apply!

Warhammer Alliance have set up some Roleplaying forums (that’s to discuss it as well as to indulge in it!).

Star Trek Online, it’s official! Star Trek itself doesn’t excite me, but I like a lot of the things that Cryptic did with CoH and it’ll be interesting to see what they come up with.

Alan Moore gives an interview on the craft of writing. If you’re a fan, go read it. He gives great interview!

If I ever write a book on writing it will probably be called Real Men Don’t Use Thesauri

Massively takes on public quests

Today sees another great article at Massively about public quests. And it sounds as though they aren’t done yet, with more articles in the pipeline about RvR and keep sieges! It’s almost too much to keep up with but fortunately they have an rss feed for their warhammer coverage (you can see we linked to it in the sidebar) to help with that.

Idris also has some RL experience in viral marketing so we’ve put her to work writing an article about Mythic’s marketing and information dissemination for tomorrow.

I’m tremendously excited about public quests.  The main question in my mind is whether they can be gamed. If rewards go to the people who contributed the most damage, surely that’s a bonus to AE classes? Wonder how that will work.

What does Europe have against edible halflings?

I was just trawling for some news and discovered this Allakhazam interview with Associate Producer Josh Drescher, where this snippet originates;

Allakhazam: As a final question, name the one thing you wished you could have designed and implemented in WAR but were not able to, and what are the chances it may appear in future expansions?

Josh: Edible Halflings. We were concerned it would hurt our rating in Europe…”

Hrrm, just a joke? He does go on to use the phrase ‘in all seriousness’ ;p

The interview doesn’t have any major revelations, but it’s still quite interesting about the game’s philosophy and worth a look in.