We want to learn!

There’s been a ton of talk about open RvR in Tier 4 of late. Why? Because all us pesky early-adopters are hitting Tier 4 and we write and gripe about the things we do. And I do take the ‘wait-and-see’ approach, especially as there are more and more tentative forays into Tier 4 RvR all the time on our server, and I think it’ll be the same everywhere, though not always at the same timescale. Mythic knows there’s a problem, they’ll do their best to fix it. And people signing up generally want to play an RvR game, not a game of Serpent’s-Passage-till-your-eyes-bleed.

I do have one complaint about Tier 4 and the campaign there though, and I personally believe it’s a valid one. Why didn’t they train us in how it all works at the lower tiers? I mean, we got to understand capture the flag, the various ways and means to capture battlefield objectives and increasingly larger keeps. We got to learn about siege weaponry (love!) and postern doors, and yet, the moment you get into Tier 4 you get a whole new set of things to get your head around if you don’t go and read up everything there is to read across the web on it.

Zones being locked. It’s a bit of a mindfuck, when you’ve not really seen it before. And then the campaign moving elsewhere.. and yet you can still drift around the open RvR areas (I use drift because I have a gyro!), and not see anyone. Yes, it’s locked, but it feels strange, almost eerie. And you still get nice xp for scouting the objectives! And then instinctively knowing all the stages you need to go through to capture a zone or to head for the Inevitable City. I’m not stupid, but it is quite tricky to go from ‘wander anywhere and take whatever keep feels nice’ to being directed for the good of the final campaign. We’ll get there, but I wonder if there was any way to do it differently. And I wonder if that’s some of the reason the spontaneous open RvR isn’t as plentiful in Tier 4 as everyone seems to be reporting it is in Tier 3.

Anyway, just another quick thought from my weekend away from the game.