I’m feeling all Bitter, and Rivally

So 1.2 hit Europe yesterday and seemingly the patch went fairly smoothly, though there is more maintenance today to apply some stability hotfixes. I don’t mind that so much, mostly because I’m at work today (ah, enlightened self-interest!).

I didn’t get to do much with 1.2 yet, but I did sneak on last night and get to the Twisting Tower. Really, any incident of flying is a good one. I enjoyed it a lot – and I don’t even like ramps. Ok, so I may have thrown some pies instead of actually healing my group, but people were nice enough not to mention it. And then I got down to healing and it was actually a pretty fun session with some decent realm points.

I do hope Mythic continue to bring in some new scenarios, whether part of events or not. It seems a good way of inserting new content fairly seemlessly and changing it out if feedback is bad. I liked the Reikland Factory too, perhaps because it was new and different, but each new scenario builds on the lessons of what’s come before so is also benefitting from a ton of feedback we’re all giving on forums and stuff.

Missed the twitter-fest of codes last night, am sure some of them are apparent on the RSS feeds on the right-hand side here. Is a cool way to use twitter at least, so I approve -despite it being US-only, of course.

Lots of work coming up, so updates might be a bit patchy here! Thanks for continuing to read…

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1.2 – it’s alive

Ok, well.. it’s having life breathed into it this morning and the patching process should take till lunchtime.

I have a massive work schedule this week, so I’m not sure how much I’ll see of the patch and the Bitter Rivals event before the weekend, but I’ll be keeping an eye on other blogs out there and hope to bring you a round-up of links that I’ve enjoyed about the new patch and the new event.

Bring on the Slayers!!

Sneaky Peeky

Just a quick post before I head off for work, Mark Jacobs has given a sneak peek of patch 1.2 over at the Vault boards, which includes the following highlights:

1) Bugs: I’m certainly not going to list 500 bugs/issues here, but the list is rather lengthy and right now bug fixes alone are coming in at about 16 pages of notes.

2) New Careers: Two new careers have been added, the Slayer and the Choppa. For those that got a look at the Choppa during Beta, you’ll see some changes and improvements but the Slayer is all new and ready to take the field for the first time.

3) Combat and Careers Adjustments: Lots and lots of bug fixes, adjustments and tweaks to all careers. This Balance patch focuses on addressing a number of global issues identified by the players that have been affecting the overall feel and balance of the game. This includes items such as Resistance stacking, Disorient effects, and Damage Absorb shields. In addition to these more global changes, we continue to work on each individual career addressing many of the more significant balance concerns and bugs brought up by the community. This includes a focus on the following careers; Witch Elf, Witch Hunter, Chosen, Knight, Black Orc, and Swordmaster.

4) Realm vs Realm: RvR is introducing several great changes including the new Open RvR Rallying Cry, Zone Domination System, and Siege Weapon Improvements and more!

5) Items: Itemization improvements and fixes for Gunbad, Bastion Stair, Lost Vale, Fortress Raid Rewards, City Invasion Rewards, and more!

6) Crafting System Improvements: Overall improvements to the system with Apothecary being the focus of this patch. New ingredients, improved interfaces and more.

7) Public Quests: Easy PQs for Tiers two, three, and four! This completes our first pass at the Easy PQ system and we will continue to review and tweak the system as necessary. As we have already done for Tier One, we have gone through the PQs in each Tier and made sure that at least one per chapter can be completed by 1-3 people.

8. New Live Event: The Bitter Rivals event will be launching with this version as the official kick off for the anticipated introduction of the Slayer and Choppa!

9) New Scenario: The Twisting Tower Scenario will be making a special preview appearance!

10) User Interface: Lots of UI improvements for both old and new systems! These improvements cover everything from crafting to RvR.

11) Mail: Send multiple items attached to each mail! Easily one of our most requested features by the players.

12) Client Stability: Continued improvements to the client in the areas of stability performance and visual quality. Improvements to an MMO’s client, just like the server, are ongoing and these will continue now and in the future to be one of our priorities.

Head over to the Vault and participate in the discussion!