More tweaks and fixes and another patch

First of all, this is from the US Herald and any dates and stuff relate to US patching. No word on when Europe will get any of this stuff, we’re still waiting for some hotfixes, so maybe we’re being made to wait till it’s all in one package. NOT something we want to do, for the record. We’ve had a few days when the extra xp in Tier 3 & 4 would  have gone down nicely, thank you.

First of all, more bug fixes on their way. I particularly like this one that’s annoyed me for a while:

We corrected an issue that was preventing players from completing the “Battle at Doomfist Crater” quest. 

and these are good too:

  • We fixed an issue that would sometimes cause a player in the Logrin’s Forge scenario to respawn at the enemy spawn point after dying.
  • Players will no longer be able to destroy the postern doors of keeps. This will focus the battle at the keep’s front gate, providing a more fair and balanced experience for both attackers and defenders.
  • After these hotfixes, which are pretty small-fry compared with what’s to come, we move onto more xp tweaks relating to keep capture (once again, ignore the ‘today’ if in Europe):

    Players who capture an RvR keep previously received only renown. As of today, players of the appropriate rank (actual, not bolstered) will also earn an experience bonus for successfully defeating a keep lord.

    As with Public Quests and defeating monsters, the experience awarded for the successful capture of a keep will vary depending on a player’s rank relative to the difficulty of the keep.

    The article goes on to list appropriate levels for the various Tier Keep takes.. useful if you want to know at what level you’ll get the most xp for it. Not sure about that, but we’ll see how it plays out.

    Finally, the Big Stuff ™. The next patch notes. A mixed bag here, and you should definitely visit the Herald to get the full picture, because instead of copying and pasting, we’re only going to list a few:

    We’re pleased to announce the addition of a new regional chat system. This item has been one of our most requested features, and you can find the details below…Region Chat consists of two channels, Region and Region-RvR…

    Needed, not surprised it was most requested. Been needed for a while. Look forward to this. Wonder which area will become ‘Barrens chat’ – place your bets!

    • In order to ensure that the Apothecary skill remains a valuable crafting profession potions will no longer drop as frequently.
    • Seeds for Cultivation will no longer drop as frequently throughout the world.

    If you already levelled cultivation – well done! As for you apothecaries, I expect potions for my vials please 🙂 Especially now.

    Nurglings will no longer continue to make aggressive sounds after they have been killed.

    I love them, but hurray!

    Capturing an enemy standard will now reward the capturing player and his nearby allies with renown.

    Very nice change, making it just cost someone 2g to get a new standard and having some bragging rights, not as good as renown!

    • Renown gained from healing players was granting more renown than intended over long periods of time. Players who heal other players will still earn renown for aiding their friends in combat, but large heals or repeated heal-over-time spells will result in lesser renown gains than before. 
    • While going over the data collected for renown gained by healing, we discovered a few incorrect values that led to players earning far more renown than designed.  To ensure equal renown gains for players regardless of their chosen career and whether they group or not inside scenarios, we have made several adjustments to the way renown is granted from healing other players…

    You should go read all the changes here, especially if you play a healer. And especially if you play one that uses heal-over-time and large heals. I notice there are no changes to the xp earned by soloing dps classes. Not that we don’t welcome this being seen as a problem – just want to see how it plays out and what kind of knock-on effect we get as healers who have never gone solo.  Like how you slipped that one in right at the end of the list though, Mythic!