The Joy of Trez

Wotcha everyone,

Trez. It’s all shiny, and sparkly, and makes us face unspeakable odds, for just the chance of getting it.

Warhammer Online is no exception to the rule that online games must offer shiny trez. However, it does handle it slightly differently to the accepted norm.

And those exceptions were obvious from the start. NPCs were doling out quests, but they weren’t offering a choice of items that were seemingly picked at random from out of the ether. I didn’t get a choice of light, medium or heavy armour, with a variety of bonuses focused in the general direction of one or more classes. No. My Warrior Priest got offered some Warrior Priest armour, as worn by fashion conscious Warrior Priests. And very much in a “take it or leave it” fashion. So I took it.

It didn’t even strike me as odd that I didn’t get a choice, though. Maybe it was the shininess of getting in the beta, or the bewilderment of a brand new game, but I only started wondering at the restricted choice a long while later.

And then realised that it wasn’t restricted. Pretty much all of the time, I have a choice of Quest Rewards, Influence Rewards, and Renown Rewards. These are guaranteed, put the work in and get the item, items. I can check them out ahead of time, and decide which I would prefer. And on top of that, there are random Trez drops, from mobs and Public Quest chests.

Quite often, from Influence rewards for example, I’d get a choice of *what* item I’d like. Boots or gloves, Cassock or Warhammer, that sort of thing. But they were always from the Warrior Priest wardrobe.

I like that. I don’t have to worry about ending up wearing the epnymous World of Warcraft “Clown Suit”. I get really cool outfits, because the outfits are designed with my class in mind. Not for everyone’s class. So I’ll *always* look like a Warrior Priest. And if I’m not a fan of the outfit, I can dye many of them. It’s not just the stats that are important to me. It’s the looks.

I also love the way that random monstie drops can be any quality, at any level. From grey, through to epic, from level 1 onwards. It’s brave, but great. And the drop rate was far more generous than in other games I’ve seen; maybe this was because it was the beta, but I felt the drop rate was good enough to mean that characters got to play with nice items whilst levelling, rather than just at maximum level.

Cheers,
Hawley.

{Spinks: I agree! I never understood why NPCs in some games were so keen to offer me gear that I obviously can’t use. In fact, I don’t really like the idea of drops at all. I don’t ask my games to be hyper-realistic but why exactly would a pig be carrying(?) a mage’s staff ? And wouldn’t I be more keen to find out about its hapless former owner than grab it and run? The PQ influence system and renown gear vendors were pretty much tailor made for people like me. It’s great. I do the fun things I was going to do anyway and eventually I get to go buy some nice gear which is tailor-made for my class and all matches. And best of all? I don’t feel forced to rely on random drops.

There is one problem though. Despite all this, I have a love/hate relationship with cool random drops. I love it when I win them and I hate it when I lose them! But I can be quite happy with the occasional green/blue/purple that I can use or send to my guild or sell, as long as I don’t feel that I NEED that drop to do the stuff I want to do. So I’m pretty happy with WAR’s loot system, at least from what I’ve seen in beta.}

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