Return of the WAR

As I think the majority of readers here knows, I took a bit of a break from WAR and have recently returned to playing more regularly with my little Warrior Priest (who dies a LOT thanks to a sea of Choppas, and contrary to popular belief!). Was talking with Spinks this morning about just how many positive things WAR had going for it, and rather than writing about it on Nerf the Cat, I thought I’d list some of  them here.

Not waiting around for looting (bags, choices, etc)

We were discussing how one of the problems I have with raiding in other games is the stopping and starting for loot, whatever choice of loot distribution the raid uses, and that’s when we realised that WAR really doesn’t have this problem because of the loot bags in PQs, dungeons, oRvR, etc and the way the need/greed system works. It’s so much better to have loot selections on offer, and to also have stuff that’s directly relevant to your class. I don’t think I realised how much I like the system, because previously I’ve focused on just how crappy my rolls have been, or how unfair 1 gold bag per keep used to be, and stuff like that. In the end it allows for some seamless play where looting doesn’t get in the way of the experience. It’s certainly not perfect, but it fits in well with the frenetic pace of  Warhammer Online.

Variety

Ok, a lot of this is due to the Slayers/Choppas and server merges, but for whatever reason, the server feels pretty damn busy at the moment across all tiers. I hear of fortress and city stuff going on via guild chat (merged guild, so new faces to learn and get used to also), while someone also mentioned Tier 3 is very busy and I know for myself that Tier 1 and 2 are. The general number of people and the spread have highlighted the variety of things to do in WAR, and I’m omitting crafting because I don’t feel any urge to do it at all!

But with public quests, scenarios, normal questing, capital city quests – there’s a lot to do to get from A to B, levelwise. Spinks and I spent a good portion of today doing PQs while waiting for scenarios to pop in Tier 2, and once the afternoon kicked in, we barely had time to hand in the scenario quests before another one popped. It was this variety that appealed from the start, and it’s great to see it there and being shown off so nicely. I hope this continues, though I fear it’s inevitable that the action eventually move firmly to Tiers 3 & 4.

Scenarios

In and of themselves, scenarios are great fun. Though, it interesting that people seem to like whichever the latest one is. I know I really enjoyed Reikland Factory and the Twisting Tower, but maybe just because they were new and fresh and after a while the others can get a bit frustratingly samey. But, having said that, something that takes you out of the normal run of the game and transports you into a fun 15-minute mini-game is to be applauded. It’s a bit like the solo instances in LotRO, something I can do that adds to my experience but doesn’t take too long. Of course, scenarios are desperately dependent on other people signing up… so they have a bit of a downside. But overall, still loving them and the concept of them!

Casual Hardcore

One thing that I’m enjoying about my return to WAR in contrast to other games, is that everything is pretty fancy-free and unstressful. If I want to try and get a group together to do something, I can give it a go. If not, I can toddle around doing random quests via red blobs, and just exploring the world and the game. Dying means very little to me, it’s too quick and easy to die when the odds are against you. It might be a pain during a dungeon, but in every other situation, I just shrug, get up and get on with things. The game is quick to pick up and also to put down, so it can be treated as more of a pastime and less of a chore. Of course, if I cared enough about the endgame, the ward armour, completing all the content or collecting every title, I might not feel this way, but at the moment, it’s a perfect game for me to decide on a daily basis if I want to be casual or hardcore or a mix of the two.

Questing

The normal quests are often shrugged off as being a sideshow to the main attraction (the RvR, which we all know and mostly enjoy!). But actually, they’re not half bad at all. The red blobs might make questing fast and easy-ish (location-wise), but the areas have great flavour and interesting storylines to follow through, so that even when blasting through you get a good sense of them. I quite enjoy WAR questing as another fairly unstressy way of enjoying the game.

Anyway, a quick overview of things we were discussing today, and of my very basic feelings after not playing very seriously for a while. Feel free to add others, or disagree at will!

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My First Fortress Attempt

A prominent Order guild on my server made the call for our forces to march on Caledor and push to the fortress. It’s exciting to see all these guilds come together and really push a singular goal. The anticipation is exhilarating, and much of the reason I wanted to play MMOs in the first place. This wasn’t my first fortress push, but it was the first that I was able to see it to the end… or so I thought.

When we reached the fortress, it was relatively easy to make our way through the outer and inner doors. What first struck me is the scale of the structure. It’s massive compared to the keeps I’ve been sacking. However, I was disappointed to see that while huge, the layout is relatively the same. In fact, know that I think about it, all the keeps layouts are the same! Did the armies of Warhammer only use pre-manufactured keeps from Germany or something? Next it will be Ikea interiors!

Anyway, after blasting through the doors we made our way up the first flight of stairs. We assembled at the base of the final single staircase as we faced with “The Infamous Tankwall of Doom!” For those of you unfamiliar, defenders of keeps generally form a “U” or actually more like a lazy “J” at the top of the staircase. Then their healers and range dps sit back rain death on the attackers and love bolts to the tankwall. Because of line of sight issues, it is very difficult for the attackers to heal their front line while also attacking the defending tankwall. Tankwalls often lead to stalemates, and I find them very frustrating. While attackers shouldn’t be able to just steamroll over defenders, these situations just aren’t very fun for a video game. Mythic seems to agree and has said they are planning to add additional staircases to keeps and fortresses. However, I’m disappointed to see this most welcome change missing from the 1.2 patch notes.

Finally, the call came, “PUSH!” As I made my way toward the staircase my computer was wheezing like an old man after playing the All Priests Over 75 Indoor Five-a-Side Football Match. There were probably about 100 or so players involved in this fortress battle, but it’s pretty bad still to have 3.3Ghz Core2Duo with 4GB of RAM and a kajillion other leet hardware brought to it’s knees while on the lowest graphical settings! As I stuttered my way over to the staircase without warning something got me, and I was deaded. Unfortunately that was the end of my fortress experience.

There are many negative things I’ve read about fortresses on the forums, and I have always taken that negativity with a grain of salt up until now. Mythic really does need to do something about the performance of their game. They keep saying they are improving it, but something in their engine altogether needs to be striped out and replaced. They need to add more ways for attackers to assault keeps and fortresses. We need destructible walls, ladders, and other siege equipment to make the experience more dynamic. And the biggest issue for me, they need to make these keeps and fortresses more varied. I think they have done an excellent job making each zone varied from one another, but the keeps have fallen short of this. What if keep lords where in a basement instead of the top? What if the structure wasn’t a keep at all, but maybe a holy shrine or a den of vicious beast?

There needs to be more variety in open RvR keeps and fortresses, it must perform well on the average gamer’s computer, and their needs to be more options in battle so that gameplay doesn’t become a repetitive tankwall versus zerg. Otherwise, I think the Warhammer end-game will become boring and stale all too soon for some.

I’m oh so tired…

It’s 6am. I woke at 5:30am. I went to bed at midnight, a bit awake for bed, but knowing I had to go. Because I have work today and need to leave the house at 7:30am to get there.

So why so tired?

Well.. first I signed up to a raid with my LotRO guild so I’d get a bit of practice in before Moria. It was fun, I didn’t get anyone killed and people were really nice and generous to have me along feeling a bit out of it. That finished at 10pm.

Now, when I last left WAR, Order on our side was fighting in Chaos Wastes, trying to flip it after a Herculean effort to flip Praag the day/night before. So I decided to pop on after LotRO and see what the status was. They were still fighting in Chaos Wastes (it started around 11am, just for reference), and there was a keep to be taken. So on I popped and joined one of the two warbands that were in the area. We took the southern keep, then a battlefield objective. Then our warband decided to go do some PQs to help with the zone flippage, leaving the others to re-capture any lost BOs on the way.

Off we went to the PQs. Did 1, then did another, then started on the first again. As we were reaching the end of stage 1 – the zone flipped. Not seen that before, but it was pretty cool, and people did genuinely cheer (even on Teamspeak – hang on, that was me!).

And the next thing we knew, I was learning the way to The Maw. We had 1 hour to try and capture it. First door, pretty easy. Second door, lots of problems getting a ram up, but we got it down. Didn’t see any defenders at all for that part and got a bit worried for poor ol’ Destruction. But seriously, we knew they were out there as we’d seen them valiantly fighting just moments before. We started off with the larger numbers and managed to get up some of the stairs intact, but we had problems with people having the right ward gear (unsurprisingly) and hey, it was our first attempt – so we were a bit all over the place.

We managed to make the fight last most of the hour, if not all of it, I stopped looking at the timer I have to admit. There were multiple waves of champion mobs that hit hard. Destruction had at least as many defenders as we had attackers by the end of it – which made for a pretty epic fight. There was lag, there were complete slowdowns, confusion, insanity and madness. But we were all along for the ride, and we all know it’s now going to happen again, on both sides.

As I left for bed, Order were off to try and defend Praag from the onslaught. One of the things about having that kind of fight, is you know all those players are on and spoiling for action. And a friday night – so noone has work the next day. Except me. Boo.

In other news, I notice Massively linked to my blog post that was pretty cynical about GOA at some point last night. So I thought I’d clarify – I think the odd bit of rhetoric can get action and make things change. I think if players shout loud enough things will get better there. I know GOA’s intention is not to stiff us and make us write such things. We now have a Realm War page (albeit in beta, but I’m guessing that’s because they wanted to get it out asap instead of stalling more – good work! I think we’d rather have it like this than not at all), we are having server transfers, communication has been a lot better – including Magnus stopping in at Ark’s Ark to comment on the Makaisson server transfer issue.

I’ve just seen it improve before and then go bad again. But I am hopeful that this may be the start of something good GOA-wise.

I’m also shattered because the RvR is so engaging I couldn’t just let it lie and not log on last night, and then I just couldn’t go to bed!

Poor work – they haven’t seen me this sleepy since I was killing a Balrog, and now they’ll all have to hear about The Maw.

Expectations

Quick warning, this may be my first wall of text for a while and it’s very much based on my own personal journey…

I got very down about Tier 4 when I was new to it, my class kind of sucked at soloing from 31-33 (more than normal), and that was a big shock to the system. Plus, I don’t want to have to choose a levelling specline or have to choose gear for various purposes – I’m stubborn like that. And open RvR was quiet, Serpent’s Passage hurts my eyes after the 3rd consecutive run, etc etc. And I read around the place that others were having similar ‘fun’ problems. And then I had an enforced 5-day break. And I thought about it quite a lot, especially when chatting to my sisters and to a WoW gamer I spent some time with.

I got out of my funk. I love the game, I really do. That doesn’t mean I don’t wish open RvR was a bit more perky – but honestly, on our server there is open action in Tier 4 every day. It may not be at the perfect time for me, and some of it might mean taking empty keeps and waiting for defence and then scooting around to try and nudge control in various zones while many want a big fight… but it’s there. And that comforts me.

Then, at 33, my Rune Priest (not specced for Rune of Burning!) got better at soloing. Not great, but good enough for a primary healer. Which satisfies me there. In fact, my biggest concern is finding people to group up with to quest and do PQs (PQs are a bit pointless for influence rewards, but I see them as socialising with some free xp attached!). Even that is changing, I’m changing, I’m asking for help more. And trying to make myself more sociable and willing to help also. It’s a process, neither slow nor fast, but one that depends on mood.

So what really struck me about Warhammer Online while I was away? It’s a very different game to those I’m used to playing (DAoC, WoW, LotRO). And I asked myself the following:

  • How did I play my last MMO? (ie. level fast, solo/grouped, etc)
  • How many hours per day did I grind traits/influence/reputation/gear?
  • How many hours did I raid per week?
  • How many hours did I PvP?

WAR is a totally different kettle of fish for me, and for everyone. There’s a certain levelling ‘grind’ but I say it in inverted commas, cos it’s nothing like the grind I had in other games (I played WoW before they upped the lower level xp, I left before Burning Crusade). I have been known to play 12h straight in Dark Age of Camelot, whether in Caer Sidi or tree groups! All day is and has been pretty common for LotRO. And yet, when I try it in WAR I get a bit edgy and miserable.

Why, then? Well, the best I can do at describing it is that I’m finding WAR a completely different kettle of fish as an MMO. It’s the kind I like to dip in and out of, which is something I’ve never done before. And one of the reasons I’ve never had two MMOs at the same time before now. To me, MMO has always been a bit like a part-time job, occupying all hours to get all the things I want and need for my character while grouping up with friends to complete some fairly hefty challenges, or to just hang out and have some fun. Now we have WAR, where in a few hours I can take two or three keeps, or jump into scenarios while questing. For me, anyway, it’s not a game I want to spend 12h straight – and that’s the big difference.

Since coming back, and recognising this, I’ve been a much happier bunny. I log off when I’m tired or when I want to go watch TV or hang out with the cats or my husband. I play less, but I enjoy it more. I’ve reached rank 35 and renown rank 32 (well, I’m 95% there, and will be by the time this is published). I have titles for taking keeps and for restoring keeps. I am beginning to help people with their quests more and have recently seen Bastion Stair for the first time. All of this has been more fun than a couple of weeks ago, when I hit the Tier 4 doldrums.

I think the game still needs tweaks at the high levels, the influence rewards for PQs are lousy after ch16 and this has led to a desertion – one that makes questing where there are PQs quite tricky. Going back to help lower level characters has giving me a sense that my character is powerful and also, it’s more relaxing than trying to solo stuff. When these guys catch me up, we’ll all group and do ch18+ together. So I’m kind of fixing it myself, and the levelling curve is flattening all-round.

No solution to Serpent’s Passage Syndrome yet but I have faith Mythic will work something out. They’ve been very responsive and let’s face it, they know they have a problem with Tier 4 at the moment, you can’t fail to notice the threads and blog posts about it. But it’s not all down to the game company, we do have our own responsibility to do what’s fun for us.

For me, it’s to dip in and out of PvE, RvR, scenarios and dungeons and not to try and play WAR as if it’s LotRO/DAoC/WoW.

[And, as Syp said in a comment recently ‘great minds think alike’ – it would be remiss of me to leave out a link to Stylish Corpse whose words on the same topic I greatly enjoyed and who I totally agree with!]

Ask not what your realm can do for you…

Wotcha everyone,

There is a wonderful story recounting Ronald Reagan’s first tour of the White House upon becoming President of the United States.  After being shown various rooms, he turned to his guide, and in an almost reverential tone, asked; “But where is the War Room?”.

He was, of course, referring to the absolutely amazing set from “Dr. Strangelove” (a wonderful movie, and the source of one of my favourite quotes; “Gentlemen! You can’t fight in here!  This is the War Room!”), a set so well designed and implemented that it still gets referenced in movies made today.

But now that War is everywhere, where do we go to organise our campaigns?

We have the opportunity to engage in PvP like no other game so far.  What we do is more than just zerging for points, or grinding battlegrounds for better equipment.  Warhammer will reward good, clever, tactical and strategic play, as we can indulge ourselves in military campaigns if we wish to.

We won’t get a War Room, though.  Not that we really need one.  No large oval tables, no subdued lighting, no huge wall-sized maps of Tier 4 on the walls.  And someone would need to write big red telephones into the lore.

It does make me wonder who will become the Merkin Muffleys, Jack D Rippers, Lionel Mandrakes, and T J “King” Kongs though.  Right now, we’re all levelling our characters at the same time as Ooohing and Aaahing our way through the various tiers.  But soon enough zerging keeps at Tier 2 and Tier 3 shall become fighting for Altdorf and the Inevitable City.  And that will need more than the zerg; it will need organisation and planning.

I’ve spoken before about the various HARDCORE! guilds out there, but I’m not sure that they will be the deciding factor on any given server.  I have a sneaking suspicion that it won’t be those people willing (and owning time machines, no doubt) to spend 7 or 8 hours a day, 6 or 7 days a week, that will decide the ultimate fate of the capital cities.  No, it will be the casual gamers, those who spend a far more reasonable time playing, because we are most numerous.

And whomever is capable enough, social enough, and patient enough to organise us will be our Turgidson.  We’re still in that magical time when reputations are made, and all that we’re waiting for is a few individuals to rise up, and say “Here I stand”.

Cheers,
Hawley.

Physician and Patient

Wotcha everyone,

I am the Healer.  Whilst Tanks might think they rule the battleground, and DPS might think they are gods, without me they are corpses.

That is my little bit of god complex out of the way.  I find that the arrogance that such a belief engenders helps focus me, and enables me to do a better job.  So it does vaguely annoy me when I hear that no Warrior Priests are healing.

Much has been said about Archmages, and the way that their grand gestures and sparkly effects light them up like Christmas trees bestrewn with little Renown filled presents for any Destruction characters in the area, but from my perspective, I don’t see much difference between twirling a staff and glowing and shoving your hammer in the air and glowing.

The only real difference is that when I do my poncey healing showing off, I’m stuck in the midst of the grand melee, with everyone *already* trying to smack me.

(I can’t really comment about Rune Priests; I believe they’re little healer show-offs too, but generally when they’re healing I’ve got my dander up, and am too busy annoying my neighbours by shouting “Sigmar!  Sigmar!” at the screen to notice them.  Sorry.)

So, this whole “keeping everyone alive” malarkey.  Well, I like to think I’m fabulous.  And the way I get to show how fabulous I am is by healing well enough that no-one dies.  In other games, this is easy (he says, nonchalantly.  I kill balrogs for fun, me).  Because most other games are designed as PvE games with PvP added to the mix, your pure and hybrid healers get big heals, flash heals, and heals over time.  Usually more than one of each.

Boy do I miss them…

Although I will admit, I do like the way that Warhammer Online is a PvP game with PvE added.  I can see why some of the design choices have been made; Nothing is more soul destroying than chipping away at someone, getting them most of the way to Mostly Dead, and suddenly they’ve been healed up to full.

Morale does let you have big heals, but they’re not that big, and they’re not that clever.  They most certainly can’t be spammed.

Instead, I get the ability to do damage, and heal at the same time.  Sort of novel, really.  But it does mean that whilst I get to show off with my hammer in the air (“Look Ma, I’m healing!”) most of the time when I’m healing, it’s not that noticeable in the midst of all the fighting.

It’s melee.  Weapons are flying all over the place, and every so often some ranged DPS decides to help out by lobbing some lovely particle-spamming aoe goodness in there.  Everyone’s adrenaline is up, and to be perfectly honest, I’d prefer it if the tanks and dps around me are doing their job of crushing my enemies, rather than watching their health bars.  Or looking for a little sparkly bit of healing goodness coalescing around their character.

So, all being well, you’re not going to die (or at the least, die slower), whilst I’m smacking Destruction in the face for Sigmar.  How will I do that?

I don’t see much point in giving out crunch here.  If you want crunch, there is a scary amount of scary statisticians feeding crunch to various sites on the interwebnet, without me failing to make any useful contribution to them.  So I’ll not bother with the numbers, but I’ll see if I can get some of the skill names right, at least.  Hopefully.

During closed beta, I preferred using a Path of Grace build.  I’d looked at Salvation a lot, but found that Grace allowed me to get in and mix it a lot more than Salvation.  I’d choose my tank, stand next to him, and by using Divine Strike and Sigmar’s Radiance (with the tactic Grace of Sigmar slotted) it meant that I could do quite a bit of group healing to the melee contingent around me without having to retarget.  If you’re within 10 feet of me, you get healed for a small amount every time I swing that hammer.  Add Sigmar’s Shield (for the next few seconds, you’ll get healed every time you’re hit), and you get a lovely damage mitigator that will eat my Righteous Fury, but there’s nothing to worry about, as I’ll be getting it all back again soon enough.

Prayer of Devotion also rewards a group for getting stuck in there (20% of the time, you’ll get a heal just for smacking something.  See?  Sigmar loves you too), and Divine Assault is also a good heal, and the nearest I can find to (and I laugh) burst damage that a Warrior Priest can do, even if Path of Grace doesn’t enhance it.

All of these heals can add up, in time.  At the very least, they’re great damage mitigation, allowing my Rune Priest and Archmage comrades the opportunity to get some healing in and save all our souls from a distance.

But in order for me to do that, I need to be in combat, swinging the hammer.  Same goes for other Warrior Priests as well.  So whilst it might not *look* like we’re healing you, we most probably are.

Cheers,
Hawley.

Iron Lion Ulthuan

The White Lion is one of the most unusual classes in the game. It’s an elf with a big two-handed axe, so right from the start there is a sense of disconnect. Elves don’t use axes, dwarves do! Far from being effete academics, the lore says that White Lions are tough mountain warriors – not forest dwellers. And although they have trained war lions to hunt with them, they also wear lionskin around their shoulders as a mark of accomplishment. So these are not your average Tolkeinesque elves, they’re a more savage culture.

And from an MMO point of view, a melee dps class with a pet is quite uncommon in itself. Pets are usually used to tank by ranged classes. So how does the Lion work out?

It’s a fun class. Even at low levels, with a nice renown axe my White Lion can put out a lot of damage very quickly. When I’m on form, I have no trouble dashing in and out of combat and downing some annoying squishy before heading back to the shelter of my local tank. The pet is mostly well behaved and does what it is told, there are issues with the UI and pathing that I’ll touch on later but I’ve been more impressed than frustrated with him.

Pet control is in three parts.

1. You can set how much you want to micromanage  the pet’s targets by selecting aggressive (pet attacks anything in range), defensive (pet attacks anything that attacks you), or passive (pet only attacks when it is ordered to attack). These settings have become quite standard in MMO pet classes. I usually put mine on passive, although I have found in RvR that setting it to defensive means that it goes after healers if no one is actually hitting me. So it has a regular PvE mobs aggro list. This may make the lion more useful than I am but I don’t mind if it is making me look good. It dashes off behind a rock and comes out chasing a shaman.

2. You can manage where it is by selecting between follow (pet follows you), stay (pet stays where it is) or attack (pet runs off and attacks your target). All of these can be mapped to keys. I usually stick the pet on follow, using keybinds to get it to attack things.

3. Pet abilities. The lion has a number of abilities which include a variety of dps moves, a snare, some debuffs, and a taunt. You can micromanage these by mapping them to keys (or using mouse-clicks) or you can leave the lion to use them itself which it tends to do on every cooldown. The trick is that it doesn’t have access to all of its abilities all of the time. You can train your lion to take different stances (trained to threaten, trained to kill, trained to hunt) and each stance gives it access to a different set of abilities and also gives a buff to you. So for example, trained to threaten (the pet tanking stance) gives the pet a taunt, a snare, and an attack that debuffs enemy armour. It also gives the pet’s master 5% extra crit chance.

So there is a LOT of scope for micromanagement if you want to control absolutely what your pet is doing at all times. But it works well enough without.  I’ve been using trained to threaten for RvR and hotkeying the snare and letting the lion do the rest on its own, but I’m definitely not done experimenting yet.

The White Lion doesn’t have much utility. And some of the utility that it does have (like the snare) is provided by the pet. I would have preferred to have my own snare, but this way does force you to work with the pet as best you can.

What they do have is a lot of solid damage moves. The three talent trees do encourage different styles of play, which is a design I like to see because it gives a class more replayability. Path of the Hunter has solid dps boosts, such as a tactic to increase attack speed by 50%. With a big slow axe, I expect that to put out some big AP-free numbers. It also encourages you to set the pet on a different target and has abilities which let both pet and master work together. But the primary focus of this line is on AE damage. Path of the Axeman is all about letting the pet tank while the elf puts out huge single-target damage. It emphasises attacks from the side or rear and contains the classes only healing debuff attack. There’s a nice baseline ability which ignores all armour when you attack from behind which is handy for those times when you absolutely have to chase down a tank. And Path of the Guardian is all about enhancing the pet’s ability to get to a target and deliver huge damage, while toughening the elf so that she is better able to tank. It has an ability that allows the pet to break crowd control which will be familiar to anyone who played a hunter in WoW.

For getting in and out of combat quickly, the White Lion has access to a speed boost that doesn’t consume AP as well as sprint, and there is a Pounce ability that you can spec for which allows a leap into combat over a short distance. It also apparently negates falling damage if you Pounce while falling, which may be a bug.

UI Issues

Sometimes the pet interface disappears completely. This can be resolved by resummoning the lion but the resummoning is on a 15s timer which starts when you dismiss it (or it dies). It can be hard to track where the pet is at all times, and it is sometimes slow at coming back to heel when called. Pathing is generally good — in particular when you jump off something, the lion jumps with you. But occasionally the lion will stand around or take a route you hadn’t predicted.

I’ve been pleasantly surprised by the pathing though. I was expecting worse. It’s quite usable.

Playing the Lion in RvR

I’ve never really felt I was good at playing melee in PvP. It is much harder than playing ranged, you don’t always have much time to pick our your targets and you don’t get as good a view of what is going on around you. And you always need to run in before you can start attacking. Ranged have a much larger target choice and more time to see what’s going on. And of course with the White Lion, you may need to be picking out two targets at a time, one for you and one for the pet.

One of the things I wanted to do with my White Lion was try to get a bit better at playing melee. So I have been levelling her mostly in scenarios and open RvR. I find with melee that RvR is much more of a rollercoaster. When it goes well, it REALLY goes well. The numbers are flying, targets die quickly, you get to charge after a wounded tank and kill them in one blow and you feel ‘well ‘ard’. I’ve had scenarios where I had loads of killing blows and a few solo kills to my name. I’ve had some where I felt as though I was dying constantly and being nothing but a burden to the rest of my team. I have decided that it is probably normal to feel like this and that I’m probably no worse than lots of other people.

It is more challenging to play a class that you know you aren’t particularly good with. I’m still hoping that with more practice that will change. I am really enjoying the White Lion, now into Tier 2 and looking forwards to picking up Pounce. The big axe feels dangerous. The lion feels useful and well trained unless I mess up its chances. There’s still a lot to learn.

And the most important thing: what do you call the lion? The command is /petname <name>. I named mine Kol after one of my old In Nomine RPG characters that was an angel of judgement, a man of few words.

What did you call your pet?