As I think the majority of readers here knows, I took a bit of a break from WAR and have recently returned to playing more regularly with my little Warrior Priest (who dies a LOT thanks to a sea of Choppas, and contrary to popular belief!). Was talking with Spinks this morning about just how many positive things WAR had going for it, and rather than writing about it on Nerf the Cat, I thought I’d list some of them here.
Not waiting around for looting (bags, choices, etc)
We were discussing how one of the problems I have with raiding in other games is the stopping and starting for loot, whatever choice of loot distribution the raid uses, and that’s when we realised that WAR really doesn’t have this problem because of the loot bags in PQs, dungeons, oRvR, etc and the way the need/greed system works. It’s so much better to have loot selections on offer, and to also have stuff that’s directly relevant to your class. I don’t think I realised how much I like the system, because previously I’ve focused on just how crappy my rolls have been, or how unfair 1 gold bag per keep used to be, and stuff like that. In the end it allows for some seamless play where looting doesn’t get in the way of the experience. It’s certainly not perfect, but it fits in well with the frenetic pace of Warhammer Online.
Variety
Ok, a lot of this is due to the Slayers/Choppas and server merges, but for whatever reason, the server feels pretty damn busy at the moment across all tiers. I hear of fortress and city stuff going on via guild chat (merged guild, so new faces to learn and get used to also), while someone also mentioned Tier 3 is very busy and I know for myself that Tier 1 and 2 are. The general number of people and the spread have highlighted the variety of things to do in WAR, and I’m omitting crafting because I don’t feel any urge to do it at all!
But with public quests, scenarios, normal questing, capital city quests – there’s a lot to do to get from A to B, levelwise. Spinks and I spent a good portion of today doing PQs while waiting for scenarios to pop in Tier 2, and once the afternoon kicked in, we barely had time to hand in the scenario quests before another one popped. It was this variety that appealed from the start, and it’s great to see it there and being shown off so nicely. I hope this continues, though I fear it’s inevitable that the action eventually move firmly to Tiers 3 & 4.
Scenarios
In and of themselves, scenarios are great fun. Though, it interesting that people seem to like whichever the latest one is. I know I really enjoyed Reikland Factory and the Twisting Tower, but maybe just because they were new and fresh and after a while the others can get a bit frustratingly samey. But, having said that, something that takes you out of the normal run of the game and transports you into a fun 15-minute mini-game is to be applauded. It’s a bit like the solo instances in LotRO, something I can do that adds to my experience but doesn’t take too long. Of course, scenarios are desperately dependent on other people signing up… so they have a bit of a downside. But overall, still loving them and the concept of them!
Casual Hardcore
One thing that I’m enjoying about my return to WAR in contrast to other games, is that everything is pretty fancy-free and unstressful. If I want to try and get a group together to do something, I can give it a go. If not, I can toddle around doing random quests via red blobs, and just exploring the world and the game. Dying means very little to me, it’s too quick and easy to die when the odds are against you. It might be a pain during a dungeon, but in every other situation, I just shrug, get up and get on with things. The game is quick to pick up and also to put down, so it can be treated as more of a pastime and less of a chore. Of course, if I cared enough about the endgame, the ward armour, completing all the content or collecting every title, I might not feel this way, but at the moment, it’s a perfect game for me to decide on a daily basis if I want to be casual or hardcore or a mix of the two.
Questing
The normal quests are often shrugged off as being a sideshow to the main attraction (the RvR, which we all know and mostly enjoy!). But actually, they’re not half bad at all. The red blobs might make questing fast and easy-ish (location-wise), but the areas have great flavour and interesting storylines to follow through, so that even when blasting through you get a good sense of them. I quite enjoy WAR questing as another fairly unstressy way of enjoying the game.
Anyway, a quick overview of things we were discussing today, and of my very basic feelings after not playing very seriously for a while. Feel free to add others, or disagree at will!
Filed under: General Gaming, groups, guilds, levelling, lore, public quests, quests, RvR, trez | Tagged: loot, PvE, questing, RvR, scenarios, trez, variety in MMOs, warhammer online | 1 Comment »