Sneaky Peeky

Just a quick post before I head off for work, Mark Jacobs has given a sneak peek of patch 1.2 over at the Vault boards, which includes the following highlights:

1) Bugs: I’m certainly not going to list 500 bugs/issues here, but the list is rather lengthy and right now bug fixes alone are coming in at about 16 pages of notes.

2) New Careers: Two new careers have been added, the Slayer and the Choppa. For those that got a look at the Choppa during Beta, you’ll see some changes and improvements but the Slayer is all new and ready to take the field for the first time.

3) Combat and Careers Adjustments: Lots and lots of bug fixes, adjustments and tweaks to all careers. This Balance patch focuses on addressing a number of global issues identified by the players that have been affecting the overall feel and balance of the game. This includes items such as Resistance stacking, Disorient effects, and Damage Absorb shields. In addition to these more global changes, we continue to work on each individual career addressing many of the more significant balance concerns and bugs brought up by the community. This includes a focus on the following careers; Witch Elf, Witch Hunter, Chosen, Knight, Black Orc, and Swordmaster.

4) Realm vs Realm: RvR is introducing several great changes including the new Open RvR Rallying Cry, Zone Domination System, and Siege Weapon Improvements and more!

5) Items: Itemization improvements and fixes for Gunbad, Bastion Stair, Lost Vale, Fortress Raid Rewards, City Invasion Rewards, and more!

6) Crafting System Improvements: Overall improvements to the system with Apothecary being the focus of this patch. New ingredients, improved interfaces and more.

7) Public Quests: Easy PQs for Tiers two, three, and four! This completes our first pass at the Easy PQ system and we will continue to review and tweak the system as necessary. As we have already done for Tier One, we have gone through the PQs in each Tier and made sure that at least one per chapter can be completed by 1-3 people.

8. New Live Event: The Bitter Rivals event will be launching with this version as the official kick off for the anticipated introduction of the Slayer and Choppa!

9) New Scenario: The Twisting Tower Scenario will be making a special preview appearance!

10) User Interface: Lots of UI improvements for both old and new systems! These improvements cover everything from crafting to RvR.

11) Mail: Send multiple items attached to each mail! Easily one of our most requested features by the players.

12) Client Stability: Continued improvements to the client in the areas of stability performance and visual quality. Improvements to an MMO’s client, just like the server, are ongoing and these will continue now and in the future to be one of our priorities.

Head over to the Vault and participate in the discussion!

Mark speaks

Mark Jacobs has made an exhaustive post over at the Vault, listing a number of important things, including an NDA lift next week. The whole article and thread is here.

Here’s a quick summary:

  • 18th September was picked so they could have a simultaneous worldwide release
  • subscription pricing was chosen to be ‘on the same level’ as competition
  • there will be a preview weekend in addition to the normal open beta, and people who pre-ordered the CE will be given priority into the preview weekend (assume this is US until we hear otherwise)
  • CE people will get an extra day’s headstart than the SE people (I’m assuming all announcements relate specifically to the US CE/SE thing, as we know GOA are doing things a little differently – but would love this to be the case in Europe too)
  • pre-order CE peeps will be invited into closed beta as of next week, but will have to meet tech requirements to get in (again, assume America only)
  • still working on a date for open beta
  • they hope to lift the NDA next week but it’s subject to change – there are three issues they need to address first – full explanation once the NDA lifts

NDA-dropping news!

Mark Jacobs stopped by the Vault boards to drop this nugget on us. Let the speculation begin!

Folks,

The way beta is going right now, I’d expect the NDA to be lifted sooner, rather than later. happy I want to lift the NDA well before the OB. If the Guild Beta goes well, we’ll do just that. If it doesn’t, well, that’s why it’s called beta.

As to Open Beta, well, what can I say except it too is right on track as of now.

As always though, dates are still set in mud for a little while longer. If GB goes according to plan (which means we find a bunch of new things to fix but not lots and lots of bunches), the mud will start hardening. This game will be released when it is ready for prime-time and not before. We still have a while to go before the Fall…

Mark