First look at the Slayer

The European PTR is up (and you can access it by running warpatch.exe, a file that you will find in your Warhammer directory), so naturally I jumped on and created a Slayer.

[Note: Thanks Earandur for pointing out that I missed a step in describing how to access the EU PTR -- if testpatch.exe is there, use that. If not, use warpatch.exe.]

So just me, and every other person on the Order side! As far as looks go, everyone knows what Slayers look like and you have a decent range of mohawks and tattoos to choose from. Red hair is not optional (neither are beer bellies), but you’ll just have to guess at which of them are the natural redheads :)

My first impressions are good. It’s a class that does exactly what it says on the tin. You run up to things and hit them hard and hopefully they die before you do. Job done. And then you go to the pub.

Slayer Mechanics

I was too busy taking pictures of my tatts to have any screenshots of the mechanics, so I’ll just describe them instead.

Badass in more ways than one

Badass in more ways than one

There’s a speedometer-style graphic above your hotkeys. As you hit things, the meter clocks up. When you stop hitting things, it ticks down again. When the meter rises above a third of the bar, the bar changes colour (your status changes to ‘Furious’). When it rises above two-thirds, it changes colour again (your status changes to ‘Berserk’).

When you are furious or berserk, some abilities deal more damage and cause you to be more vulnerable. Both the damage and the vulnerability are greater when berserk than when furious.

So you dial up the meter by hitting things, and become more of a glass cannon (glass axe?) as time goes on.

The Slayer also has a set of standard melee style debuffs, there’s a snare and a heal debuff. The talent trees are divided between AE damage, short fast blows, and longer fights (which includes more DoTs and debuffs).

I’ve no idea why they do this because everyone will pick the tree that gives the best burst damage. This is a PvP game after all. Just sayin’

Balance on the PTR

Haha, oh how I laughed. Well, balance may or may not be screwed but everyone on the PTR is playing either a Slayer or a Choppa so we really have very little idea how balance will work out when other classes are around also. All the chat on the PTR channels was about how powerful the new classes seem. But there aren’t any of the classes around that would show up their weaknesses (tanks to stop them mullering the back ranks, anything with crowd control to stop them in their tracks, ranged dps to nuke them when they’re weak).

However, they do kill things fast.

Much has been said on forums about the balance between Choppas vs Slayers. But you have to remember that Choppa vs Slayer is the only fight in town on the PTR. So while I personally would prefer my melee to have an anti-heal debuff than an armour debuff, it’s not useful when fighting Choppas. This debate will probably continue happily unabated until the heat death of the universe.

Summary

I think that the people who have been waiting for the new melee classes will be very happy with what they’re getting. They hit things hard, kill things fast, and look great. Sometimes it’s the simple things in life …

But what we don’t know is what happens when there really are tanks and healers around. What happens to them in keep raids (stand around getting bored with the rest of the melee?)? Will they be neutered by CC in tier 4?

Also, I haven’t covered Choppas, but Keen has spent some time playing one and posts hisĀ  thoughts on the class here.

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11 Responses

  1. looks good even in his level 1 throw-away gear!

  2. For the most part I’m looking forward to the impact of those characters on the live servers… less people in the upper tiers most probably. And how they will effect team play, once they reach those upper tiers. Nice post :)

    By the way, it’s testpatch.exe ;)

    • I should have linked to the article on the EU newsfeed (will fix that now, I always used to have trouble doing that but I think they’ve fixed it).

      But basically, yeah if there is a testpatch.exe use that. If not (which there wasn’t on my PC) use warpatch.exe

  3. Good tatoos

  4. Hey, did you do some photoshop work to your images of the Slayer? They look nice and bright. Maybe my graphics just suck on my computer lol

  5. I only wish I was that good at photoshop, I just use it to cut out the bit of the image that I want :) I’m guessing that I just have my WAR running on higher graphics settings?

    But you can see I’m targetting myself in those screenies. That’s what makes it so bright.

  6. [...] http://bookofgrudges.wordpress.com/2009/02/24/first-look-at-the-slayer/ Possibly related posts: (automatically generated)Corp move yet againSlayer ReduxA first chapter writtenWarhammer Herald recommends Book of Grudges mod [...]

  7. [...] Several Blogs have listed preview information about these classes from the PTR. For example, the Book of Grudges has this to say about the slayer: [...]

  8. [...] of Grudges’ Spinks look at the Slayers in First look at the slayers [...]

  9. lol your slayer looks almost identicle to mine, same tatoo and beard :-) good taste thats what it is

  10. [...] wielding melee “hit it till it falls over” style and people have been wanting their mohawk dwarves and basic orcs since [...]

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