Some Test Server changes coming sooner rather than later

As we all know, patch 1.05 is still on the Public Test Server, and if you go to any WAR forums, you’ll be sure to read lots of comments about how its affected various classes and archetypes. We’re all mostly interested in our own classes, but still – there were a bunch of interesting changes we have been wishing would be added sooner, rather than languishing on the test server to iron out the wrinkles. Lo and behold, patch 1.04b has been born and is due to go to the US servers today (also the 90th anniversary of the end of the First World War, by the way).

It really does have everything in that we’ve been talking about wanting before we get the rest of 1.05, so good call Mythic! (I imagine Europeans will get it on 12th, if usual patterns apply). Anyway, here’s the highlights:

When conquered, Keeps will always provide three gold loot bags and Fortresses will now offer six guaranteed gold loot bags as part of the chest loot.

Rally Masters have been added to all warcamps. Now, players can set their rally point in a warcamp in the same manner as binding in a chapter hub.

To promote population balance among the various scenarios, we have added a feature that reduces the number of times a specific scenario can launch in a short period of time. This will give scenarios which are launched less frequently an opportunity to catch up in the queue population and launch more often.

It also contains the changes to Chaotic Rift/Electromagnet which we look forward to seeing in the variety of scenarios we hope to be able to play now, not just Serpent’s Passage/Tor Anroc/Mourkain Temple/Nordenwatch, depending on your tier.

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2 Responses

  1. Nice change. Still don’t thnk I’ll ever get a gold bag out of a keep take but it looks good on paper!!

  2. Mythic is doing a pretty good job adding some serious incentives to the Open RvR, lately. More gold bags and decent experience rewards makes it more appealing, but it’s still a lot more work then just queueing up a scenario and to go off questing.

    Still, questing and scenarios gives a nice balanced mix of PvE and PvP for a nights play. That’s hard to capture in Open RvR which is a lot slower and less guaranteed a reward for your effort.

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